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In this conversation, Mike Dunn and John Farrell interview Jason Matthews about the board game ‘First Monday in October,’ which explores the history of the Supreme Court. They discuss the game’s mechanics, strategic elements, and its educational value, particularly in understanding judicial philosophy and historical context. The conversation also
Recently, I was lucky enough to attend PAX East, and while I was there I sat down to play Heading Out with the guidance of the developers at Serious Sim. Taking inspiration from 70s road flicks, Heading Out is a heavily stylized roguelite racing game steeped to perfection in the
We first caught a glimpse of Ammon Anderson’s Twinkle Twinkle at PAX Unplugged in 2023, as a part of that year’s PAX Rising Showcase. It was the first hint at how prolific the Gnome Hollow designer would prove to be in the coming months, and we were eager
by Mike DunnWe first caught a glimpse of Ammon Anderson’s Twinkle Twinkle at PAX Unplugged in 2023, as a part of that year’s PAX Rising Showcase. It was the first hint at how prolific the Gnome Hollow designer would prove to be in the coming months, and we were eager
by Mike DunnIn this conversation, Mike Dunn and John Farrell interview Jason Matthews about the board game ‘First Monday in October,’ which explores the history of the Supreme Court. They discuss the game’s mechanics, strategic elements, and its educational value, particularly in understanding judicial philosophy and historical context. The conversation also
by Mike DunnRecently, I was lucky enough to attend PAX East, and while I was there I sat down to play Heading Out with the guidance of the developers at Serious Sim. Taking inspiration from 70s road flicks, Heading Out is a heavily stylized roguelite racing game steeped to perfection in the
by Jackson LustbergI was recently lucky enough to attend PAX East, during which I got to sit down and play Parry Nightmare. Developed by KAKUKAKU Games and published by Phoenixx Inc., Parry Nightmare is a top-down action game and the first game in the “Parry Heaven” genre. I went into it thinking
by Jackson LustbergDaylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson LustbergRecently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson LustbergIt is quite hard to differentiate from the crowded “punishingly difficult third-person action RPG” genre, but Deathbound manages to do so in strides. Striking a great balance between familiarity and novelty, Deathbound proves that it doesn’t take a reinvention of the genre to be good – just confident game design
by Nicholas AguileraI was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game outside of the developers. We were given two different areas to play through: one was a more open grassy area,
by Katelyn Lawlor