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Previews   -   Dec 18, 2024 First Monday in October PAXU preview
First Monday in October PAXU preview

In this conversation, Mike Dunn and John Farrell interview Jason Matthews about the board game ‘First Monday in October,’ which explores the history of the Supreme Court. They discuss the game’s mechanics, strategic elements, and its educational value, particularly in understanding judicial philosophy and historical context. The conversation also

Previews   -   Apr 27, 2024 Heading Out preview [PAX] — Driving Past
Heading Out preview [PAX] — Driving Past

Recently, I was lucky enough to attend PAX East, and while I was there I sat down to play Heading Out with the guidance of the developers at Serious Sim. Taking inspiration from 70s road flicks, Heading Out is a heavily stylized roguelite racing game steeped to perfection in the

Ammon Anderson’s Twinkle Twinkle is a little star in the making
Previews   -   Jan 22, 2025 Ammon Anderson’s Twinkle Twinkle is a little star in the making

We first caught a glimpse of Ammon Anderson’s Twinkle Twinkle at PAX Unplugged in 2023, as a part of that year’s PAX Rising Showcase. It was the first hint at how prolific the Gnome Hollow designer would prove to be in the coming months, and we were eager

by Mike Dunn
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Previews   -   Jan 22, 2025 Ammon Anderson’s Twinkle Twinkle is a little star in the making
Ammon Anderson’s Twinkle Twinkle is a little star in the making

We first caught a glimpse of Ammon Anderson’s Twinkle Twinkle at PAX Unplugged in 2023, as a part of that year’s PAX Rising Showcase. It was the first hint at how prolific the Gnome Hollow designer would prove to be in the coming months, and we were eager

by Mike Dunn
Previews   -   Dec 18, 2024 First Monday in October PAXU preview
First Monday in October PAXU preview

In this conversation, Mike Dunn and John Farrell interview Jason Matthews about the board game ‘First Monday in October,’ which explores the history of the Supreme Court. They discuss the game’s mechanics, strategic elements, and its educational value, particularly in understanding judicial philosophy and historical context. The conversation also

by Mike Dunn
Previews   -   Apr 27, 2024 Heading Out preview [PAX] — Driving Past
Heading Out preview [PAX] — Driving Past

Recently, I was lucky enough to attend PAX East, and while I was there I sat down to play Heading Out with the guidance of the developers at Serious Sim. Taking inspiration from 70s road flicks, Heading Out is a heavily stylized roguelite racing game steeped to perfection in the

by Jackson Lustberg
Reviews   -   Apr 10, 2024 Parry Nightmare review [PAX] — The sleep paralysis demon is actually pretty chill
Parry Nightmare review [PAX] — The sleep paralysis demon is actually pretty chill

I was recently lucky enough to attend PAX East, during which I got to sit down and play Parry Nightmare. Developed by KAKUKAKU Games and published by Phoenixx Inc., Parry Nightmare is a top-down action game and the first game in the “Parry Heaven” genre. I went into it thinking

by Jackson Lustberg
Previews   -   Apr 10, 2024 Rightfully, Beary Arms preview [PAX] — Bearing your teeth
Rightfully, Beary Arms preview [PAX] — Bearing your teeth

Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of

by Jackson Lustberg
Previews   -   Apr 05, 2024 Kamaeru: A Frog Refuge preview [PAX] — As wholesome as it gets
Kamaeru: A Frog Refuge preview [PAX] — As wholesome as it gets

Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game

by Jackson Lustberg
Previews   -   Mar 28, 2024 Deathbound preview [PAX] – Boundless promise
Deathbound preview [PAX] – Boundless promise

It is quite hard to differentiate from the crowded “punishingly difficult third-person action RPG” genre, but Deathbound manages to do so in strides. Striking a great balance between familiarity and novelty, Deathbound proves that it doesn’t take a reinvention of the genre to be good – just confident game design

by Nicholas Aguilera
Previews   -   Mar 28, 2024 Visions of Mana hands-on preview [PAX] — KutieKatelyn Wrap Up Part 2
Visions of Mana hands-on preview [PAX] — KutieKatelyn Wrap Up Part 2

I was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game outside of the developers. We were given two different areas to play through: one was a more open grassy area,

by Katelyn Lawlor
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