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I have been playing Super Mario Odyssey regularly since its release last month, and I have yet to grow tired of the seemingly endless hunt for Power Moons. The longer I play, the more interesting the puzzles and obstacles seem to become. I especially appreciate each Kingdom’s Goombette puzzles;
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
Snipperclips was one of the perfect ways to introduce the Joy-cons to the world. Here you had a co-op game that can be played without purchasing any additional controllers where you’re tasked with working together to solve various obstacles. You complete each other, as much as the Joy-cons completed
by Sean Anthony
Snipperclips was one of the perfect ways to introduce the Joy-cons to the world. Here you had a co-op game that can be played without purchasing any additional controllers where you’re tasked with working together to solve various obstacles. You complete each other, as much as the Joy-cons completed
by Sean Anthony
I have been playing Super Mario Odyssey regularly since its release last month, and I have yet to grow tired of the seemingly endless hunt for Power Moons. The longer I play, the more interesting the puzzles and obstacles seem to become. I especially appreciate each Kingdom’s Goombette puzzles;
by Joe DeClara
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
by Ron Burke
Last year’s Doom was a nostalgic treat, an old-school frag-fest that evoked some of my favorite shooter games of yore while at the same putting my new high-end PC through its paces. Every pump of the shotgun and crack of a spine as I waded through gibs of demon
by Mike Dunn
Ever since I got a look at the game at PAX South earlier this year, I’ve been in awe of the vibrantly colorful visual style of RiME, the aesthetic of the world, and the ICO-esque look of the game’s lead. It was extremely hard for me to resist
by Mike Dunn
The newest Mario game is out, but is it any good? (Spoiler alert: Yes. Yes it is.)
by Elisha Deogracias
Last week, Poi: Explorer Edition, developed by Polykid and published by Alliance Digital Media, was released for the Nintendo Switch. You can find the trailer for it here. Some of you may be aware of this title already; Poi, the original, was released on Steam back in early February, and
by Calvin Trager
The Dragon Ball franchise has been around for over thirty years, and with it has come plenty of video game adaptions. Among these adaptations, many of them have made their way to Nintendo platforms. However, a Nintendo home console has not seen a Dragon Ball franchise game since 2009’s
by Sean Anthony