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Summer Game Fest

Summer Game Fest

Previews   -   Jun 18, 2024 Hello Kitty Island Adventure hands-on preview — Furry and friendly
Hello Kitty Island Adventure hands-on preview — Furry and friendly

There’s unexpected, and there’s unexpected. Hello Kitty was not the mascot I expected to be engaging with at Summer Game Fest, but then I played Island Adventure. Suddenly, what I expected was thrown out the door and replaced with surprise; surprise that underneath a brand some might dismiss

Previews   -   Jun 18, 2024 Dragon Quest III HD 2D Remake hands-on preview — Using a Chimera Wing to return to the distant past
Dragon Quest III HD 2D Remake hands-on preview — Using a Chimera Wing to return to the distant past

Remaking a classic game is a tricky proposition. When it’s a game with eleven entries spanning over 37 years, it gets even more tricky. What do you change? What do you keep? Do you update the combat to modern standards? What quality of life changes would you implement? The

We battle the Devs in the upcoming Magic: The Gathering – Assassin’s Creed card game
Previews   -   Jun 18, 2024 We battle the Devs in the upcoming Magic: The Gathering – Assassin’s Creed card game

I sat down with the Wizards of the Coast team to check out a very exciting new product they have for Magic The Gathering. That’s right, it’s time to battle it out in the shadowy world of your favorite Templars and Assassins in Magic: The Gathering – Assassin’s

by Ron Burke
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Previews   -   Jun 18, 2024 We battle the Devs in the upcoming Magic: The Gathering – Assassin’s Creed card game
We battle the Devs in the upcoming Magic: The Gathering – Assassin’s Creed card game

I sat down with the Wizards of the Coast team to check out a very exciting new product they have for Magic The Gathering. That’s right, it’s time to battle it out in the shadowy world of your favorite Templars and Assassins in Magic: The Gathering – Assassin’s

by Ron Burke
Previews   -   Jun 18, 2024 Hello Kitty Island Adventure hands-on preview — Furry and friendly
Hello Kitty Island Adventure hands-on preview — Furry and friendly

There’s unexpected, and there’s unexpected. Hello Kitty was not the mascot I expected to be engaging with at Summer Game Fest, but then I played Island Adventure. Suddenly, what I expected was thrown out the door and replaced with surprise; surprise that underneath a brand some might dismiss

by David Burdette
Previews   -   Jun 18, 2024 Dragon Quest III HD 2D Remake hands-on preview — Using a Chimera Wing to return to the distant past
Dragon Quest III HD 2D Remake hands-on preview — Using a Chimera Wing to return to the distant past

Remaking a classic game is a tricky proposition. When it’s a game with eleven entries spanning over 37 years, it gets even more tricky. What do you change? What do you keep? Do you update the combat to modern standards? What quality of life changes would you implement? The

by Ron Burke
Previews   -   Jun 17, 2024 Flintlock: The Siege of Dawn hands-on preview — Striking flint
Flintlock: The Siege of Dawn hands-on preview — Striking flint

Soulsy games are all the rage, eh? It feels like every game that looks neat is one, and most of them revel in killing me. Finding something unique and less… cheesy… isn’t always easy. I want to live, and if Flintlock: The Siege of Dawn (henceforth referred to as

by David Burdette
Previews   -   Jun 17, 2024 Super Monkey Ball Banana Rumble hands-on preview – Rolling into a new adventure!
Super Monkey Ball Banana Rumble hands-on preview – Rolling into a new adventure!

I remember playing Super Monkey Ball: Banana Blitz on the Nintendo Wii back in 2006, then played Step & Roll when the Wii Balance Board was gaining popularity. Then, we got dead silence from Super Monkey Ball until two remasters of Banana Blitz and the first two games that opened

by Adam Moreno
Interviews   -   Jun 16, 2024 We Interview: Executive Game Director Mark Rubin and Creative Director Safy Saada of XDefiant!
We Interview: Executive Game Director Mark Rubin and Creative Director Safy Saada of XDefiant!

XDefiant is finally here, but the team isn’t slowing down. We posted our initial impressions of the pre-season, but Season 1 is right around the corner. We had the privilege of also sitting down with Executive Game Director Mark Rubin and Creative Director Safy Saada and getting to know

by David Burdette
Interviews   -   Jun 15, 2024 Checking out a 98 inch TV and 55 inch curved monitor at the Samsung booth at Summer Game Fest!
Checking out a 98 inch TV and 55 inch curved monitor at the Samsung booth at Summer Game Fest!

We recently attended Summer Game Fest, and our old friends from Samsung were there. Literally, as Isaac gave us a demo the last time we came through! We took a moment to see just what Samsung is offering, through their incredible Gaming Hub, and got to see the massive screens

by David Burdette
Previews   -   Jun 14, 2024 Hyper Light Breaker hands-on preview — extraction roguelike and real-life achievements
Hyper Light Breaker hands-on preview — extraction roguelike and real-life achievements

You need to take your wins where you can get them. Over the course of 22 years of playing video games as a member of the press and tackling unbalanced code, when a developer tells you “We don’t expect anyone will beat this boss – he’s unbalanced and will

by Ron Burke
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