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When Wizards of the Coast took a big chance with Dungeons and Dragons 4th Edition, fans of the series were divisively intrigued and reviled. Some felt it was a sleek new entry into the series while many were put off by the combat-focused play and MMO inspired design. During that
Continuing in a recent trend of expanding Pathfinder into new genres, Horror Adventures takes us to the untouched territory of fear. Sure, we’ve had adventures with grisly themes and Occult Adventures’ own resources for unsettling players, this is the first dedicated release with horror as a main focus. As
There can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John Farrell
There can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John Farrell
When Wizards of the Coast took a big chance with Dungeons and Dragons 4th Edition, fans of the series were divisively intrigued and reviled. Some felt it was a sleek new entry into the series while many were put off by the combat-focused play and MMO inspired design. During that
by John Farrell
Continuing in a recent trend of expanding Pathfinder into new genres, Horror Adventures takes us to the untouched territory of fear. Sure, we’ve had adventures with grisly themes and Occult Adventures’ own resources for unsettling players, this is the first dedicated release with horror as a main focus. As
by John Farrell
To my dearest Lord Dumas, I write to render a report on Ultimate Intrigue, the most recent in the line of supplements from the esteemed Pathfinder system, which outlines rules for deeds of daring heists, societal mystery, and political strife. I admit myself immediately intrigued by this outing, which promises
by John Farrell
Religion has always had a troubled presentation in roleplaying games. Faith is one of the deepest mysteries of humanity and roleplaying is one of the best avenues of self exploration. Gods are by no means absent from games, especially given the cultures that inspire them. But sadly these representations are
by John Farrell
Just as every game needs a Dungeon Master, all dungeon masters need their own tricks, tools, and options. While not strictly essential to running a game, the Dungeon Master’s guide is a brilliant set of tools to make the job easier and more interesting. At 320 pages filled with
by John Farrell
Continuing its trend of inviting new players into the hobby, Wizards of the Coast has released the Basic Set for Dungeons and Dragons 5th edition. Included is everything needed to learn the rules of the game and start playing, with a substantially reduced cost as compared to even one of
by John Farrell
After many years of trial, error, and reformation, the original genre creator returns to claim its place as the lord of high fantasy. Wizards of the Coast has had a rough decade, fighting a sometimes losing battle with challengers to the throne fueled by dissatisfied fans; after some soul searching
by John Farrell