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Square Enix has delivered some iconic, genre-defining tactical games. Titles like Final Fantasy Tactics, Chrono Trigger, Xenogears, Front Mission (which is also being remade!), The DioField Chronicles (review), Triangle Strategy (review), Bravely Default 1 (review) and 2 (review), and Tactics Ogre. To say we love strategy here at Gaming Trend
Going by the name alone, Ready or Not sounds more like a teen slasher horror flick than a tactical SWAT simulator, but having spent more than a few hours with it over the last few weeks, it’s very much the real deal. And when I say real, I mean
Returnal is a fast-paced third-person shooter roguelike from developer Housemarque. The game was released exclusively for the PS5 almost two years ago to both critical and commercial success despite its challenging gameplay and steep learning curve. However, it is now finally releasing on PC with a slew of new exclusive
by Abdul Saad
Returnal is a fast-paced third-person shooter roguelike from developer Housemarque. The game was released exclusively for the PS5 almost two years ago to both critical and commercial success despite its challenging gameplay and steep learning curve. However, it is now finally releasing on PC with a slew of new exclusive
by Abdul Saad
Square Enix has delivered some iconic, genre-defining tactical games. Titles like Final Fantasy Tactics, Chrono Trigger, Xenogears, Front Mission (which is also being remade!), The DioField Chronicles (review), Triangle Strategy (review), Bravely Default 1 (review) and 2 (review), and Tactics Ogre. To say we love strategy here at Gaming Trend
by Ron Burke
Going by the name alone, Ready or Not sounds more like a teen slasher horror flick than a tactical SWAT simulator, but having spent more than a few hours with it over the last few weeks, it’s very much the real deal. And when I say real, I mean
by Ron Burke
Hyperspace tears open and the Mothership, the Pride of Hiigara, slips through the spaces between spaces, spilling Corvettes, Destroyers, Heavy Cruisers, Carriers and more into carefully-planned formations. Without warning, the enemy is upon us! Light fighters swarm to intercept while the Hive Frigate opens its ports to release their drones.
by Ron Burke
My love for all things MST3K and then Rifftrax goes all the way back. I’ve watched Pumaman (or Pyuma man, if Donald Pleasence has anything to say about it) fly like a moron, I’ve seen the horrifyingly hilari-bad film Manos: The Hands of Fate (Hi Torgo!), my family
by Ron Burke
We’ve had five mainline titles, as well as a handful of offshoot sniping games from Rebellion Developments in their quest to create the ultimate sniper game. With Sniper Elite 5 coming roughly a month after you read this, it seemed the right moment to get behind the scope and
by Ron Burke
Praey for the Gods, impossible as it seems, was made for less than the marketing budget of any game on your shelf (less than 500k), and by just three people – Brian Parnell, Tim Wiese, and Hung-Chien Liao of No Matter Studios. Using the Unity engine, they’ve brought to life
by Ron Burke
Age of Empires was a game that defined my early PC gaming days, and its sequel is the stuff of legends. AoE II was one of the games that got me started in the RTS genre, rich with story and strategy from start to finish, and I have fond memories
by Ron Burke