Advertisement ・ Go Ad Free
Announcement

Let's Play

Let's Play

Previews   -   Aug 20, 2018 Technological torture chamber — Hands-on Transference preview
Technological torture chamber — Hands-on Transference preview

Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft

Previews   -   Aug 20, 2018 New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview
New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview

Rainbow Six Siege is a fantastic comeback story.  The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety.  Fast forward coming up on three years later

Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview
Previews   -   Aug 21, 2018 Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview

While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just

by Ron Burke
Other Tags
Latest Articles 217 Articles
Previews   -   Aug 21, 2018 Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview
Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview

While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just

by Ron Burke
Previews   -   Aug 20, 2018 Technological torture chamber — Hands-on Transference preview
Technological torture chamber — Hands-on Transference preview

Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft

by Ron Burke
Previews   -   Aug 20, 2018 New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview
New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview

Rainbow Six Siege is a fantastic comeback story.  The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety.  Fast forward coming up on three years later

by Ron Burke
Reviews   -   Aug 14, 2018 Praise the salt — Salt and Sanctuary review
Praise the salt — Salt and Sanctuary review

In a day and age where Dark Souls’ inspiration is far-reaching, it’s not hard to find clones that fail to impress in the same way the source of their inspiration has. Thankfully, Salt and Sanctuary doesn’t have that problem. While the game doesn’t hide the source of

by Travis Northup
Impressions   -   Aug 14, 2018 A straight port with troubled multiplayer — Monster Hunter: World on PC
A straight port with troubled multiplayer — Monster Hunter: World on PC

After eight months of heavy anticipation and over eight million sales on Xbox One and PlayStation 4, the smash hit Monster Hunter: World has finally come to PC. While we already have a fantastic review from our resident expert on all things Japan, Calvin Trager, I wanted to take a

by Ron Burke
Reviews   -   Aug 13, 2018 Virtual mech warfare, evolved — Archangel Hellfire review
Virtual mech warfare, evolved — Archangel Hellfire review

A year ago when I took Archangel for a spin on PlayStation VR I had some pretty positive things to say about it. The on-rails nature of the game is perfect for newcomers to the platform, and the RPG-lite upgrade mechanics made the story mode a whole lot of fun.

by Ron Burke
Impressions   -   Jul 16, 2018 We’re taking the hobbits to Isengard — My return to Middle-Earth: Shadow of War
We’re taking the hobbits to Isengard — My return to Middle-Earth: Shadow of War

I absolutely loved Shadow of War, at least until I hit the microtransaction-laden Act 4 slog to try to eke out the “true ending”. In my review I suggested people simply hit YouTube to watch the video of that ending, sparing themselves the aggravation. Fast forward from October 2017 to

by Ron Burke
Reviews   -   Jul 16, 2018 Hurkamania runs wild — Far Cry 5: Lost on Mars DLC review
Hurkamania runs wild — Far Cry 5: Lost on Mars DLC review

I really enjoyed Far Cry 5, and said as much in my review. One of the best parts of the game was the crazy cast of characters, with two ready standouts — “Dangerously Stupid” Hurk Drubman Jr. and crazy crop duster Nick Rye. Well, through reasons best revealed through the expertly

by Ron Burke
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Great! You've successfully signed up.
Great! You've successfully signed up.
Welcome back! You've successfully signed in.
Success! You now have access to additional content.