Latest Articles
217 Articles
Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft
Rainbow Six Siege is a fantastic comeback story. The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety. Fast forward coming up on three years later
While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just
by Ron BurkeWhile talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just
by Ron BurkeTransference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft
by Ron BurkeRainbow Six Siege is a fantastic comeback story. The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety. Fast forward coming up on three years later
by Ron BurkeIn a day and age where Dark Souls’ inspiration is far-reaching, it’s not hard to find clones that fail to impress in the same way the source of their inspiration has. Thankfully, Salt and Sanctuary doesn’t have that problem. While the game doesn’t hide the source of
by Travis NorthupAfter eight months of heavy anticipation and over eight million sales on Xbox One and PlayStation 4, the smash hit Monster Hunter: World has finally come to PC. While we already have a fantastic review from our resident expert on all things Japan, Calvin Trager, I wanted to take a
by Ron BurkeA year ago when I took Archangel for a spin on PlayStation VR I had some pretty positive things to say about it. The on-rails nature of the game is perfect for newcomers to the platform, and the RPG-lite upgrade mechanics made the story mode a whole lot of fun.
by Ron BurkeI absolutely loved Shadow of War, at least until I hit the microtransaction-laden Act 4 slog to try to eke out the “true ending”. In my review I suggested people simply hit YouTube to watch the video of that ending, sparing themselves the aggravation. Fast forward from October 2017 to
by Ron BurkeI really enjoyed Far Cry 5, and said as much in my review. One of the best parts of the game was the crazy cast of characters, with two ready standouts — “Dangerously Stupid” Hurk Drubman Jr. and crazy crop duster Nick Rye. Well, through reasons best revealed through the expertly
by Ron Burke