Today, the Exploding Kittens team had a special message for all of its fans: You’ve Got Crabs. That’s not just an unfortunate outcome of a night-without-protection, it’s the name of their newest party game.
In You’ve Got Crabs, four players split up into teams of two.
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
After generations of experimentation, battle, and horrific abominations before the eyes of God, the Shepherds of Woe must face their ancient foe once more. The Trolls have returned for revenge, and it will test the limits of your skills to defeat them. When fortune had me first stumble across Gruff:
After generations of experimentation, battle, and horrific abominations before the eyes of God, the Shepherds of Woe must face their ancient foe once more. The Trolls have returned for revenge, and it will test the limits of your skills to defeat them. When fortune had me first stumble across Gruff:
Today, the Exploding Kittens team had a special message for all of its fans: You’ve Got Crabs. That’s not just an unfortunate outcome of a night-without-protection, it’s the name of their newest party game.
In You’ve Got Crabs, four players split up into teams of two.
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to
I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby. That day I was introduced to Rob Dougherty and Star Realms. I knew it would be special, but I had no idea how big it
Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took
If there’s anything that can kill your love of a job, it’s the monotony of the day to day grind. When that happens, you often have to spice up the workplace with practical jokes or silly contests that hopefully stay on the right side of the line between
An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must be content to strike from the shadows, using catspaws to undermine one another and bide their time for the conflict