“Be one of six brave adventures exploring a dungeon, collecting treasure, dodging traps, and… what the heck is that? Is that some kind of gremlin?
“That’s an ugly snout,
I remember seeing BattleLore when Days of Wonder released it. It looked like an intimidating game, with fantasy characters battling across hex-based maps. Some maps seemed to sprawl over several
As a rule, I’m suspicious of tabletop game reviews. I get that we want to proselytize for our hobby, but the cost is a hyperbolic review cycle that tells
Growing up in the 80s for me meant two things: great movies and lots of conversations about them. The most debated ones were about which character you would be from
Games walk a fine line – a thin bouncy little tightrope. Finding the right balance between depth, complexity, focus, theme – this is really really hard to do. Sometimes games can be
It’s not uncommon to see digital implementations of board games and vice versa, but the tower defense game hasn’t been explored very often in the board game space.
Tom Jolly’s games often make us feel clever, mean, lucky, as if we’re playing alternately at the expense and at the mercy of our friends. His designs give
Back in 2010, in one of the best years ever for game publishing, Marco Ruskowski and Marcel Süßelbeck partnered up with Wolfgang Panning to create Fresco, which was almost universally
Dimension is a very neat little puzzle that is ideal an ideal casual game: it is simple to understand and a lot of fun. In Dimension, each player will be
I have the sneaking suspicion that at some level, everyone imagines themselves to be a sort of stock picking savant. With a bit of capital to play with, they would