Growing up in the 80s for me meant two things: great movies and lots of conversations about them. The most debated ones were about which character you would be from
Games walk a fine line – a thin bouncy little tightrope. Finding the right balance between depth, complexity, focus, theme – this is really really hard to do. Sometimes games can be
It’s not uncommon to see digital implementations of board games and vice versa, but the tower defense game hasn’t been explored very often in the board game space.
Tom Jolly’s games often make us feel clever, mean, lucky, as if we’re playing alternately at the expense and at the mercy of our friends. His designs give
Back in 2010, in one of the best years ever for game publishing, Marco Ruskowski and Marcel Süßelbeck partnered up with Wolfgang Panning to create Fresco, which was almost universally
Dimension is a very neat little puzzle that is ideal an ideal casual game: it is simple to understand and a lot of fun. In Dimension, each player will be
I have the sneaking suspicion that at some level, everyone imagines themselves to be a sort of stock picking savant. With a bit of capital to play with, they would
If you haven’t heard of Wattsalpoag Games, I wouldn’t be surprised. They don’t have big budget that companies like Asmodee and Iello have. However, they aren’t
If you’re like me – American – then you probably haven’t heard of the internationally famous crime fighting duo, Blake and Mortimer. Blissful ignorance should in no way prevent you
If you’ve played board games, then you probably know about the dreaded “roll and move” game where luck determines who the winner is. While games like Formula D that
Lanterns: The Harvest Festival is one of the most purely relaxing games I have played in a long while. If first time designer Christopher Chung was shooting for “sitting on