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Building a finely-tuned economy is important in almost all Euro-style games. The critical decision players must make is when to stop focusing on their economic engine and start turning resources into victory points. The best games offer a variety of strategies, making that decision less clear, tempting players with the
MVP Boardgames designs board games and then publishes them through established publishers. I got to take a look at their recent Kickstarter Salvation Road, as well as their current one, Dark Dealings. MVP @ Origins 2015 - [Gaming Trend] Watch this video on YouTube While it looks like Salvation Road funded
Kosmos has been publishing games for a long time, but you might not recognize them. Most of their games have been published in Europe under their name, most of their games have been published in the USA though other publishers. Now they have decided to publish their games under there
by Keith Schleicher
Kosmos has been publishing games for a long time, but you might not recognize them. Most of their games have been published in Europe under their name, most of their games have been published in the USA though other publishers. Now they have decided to publish their games under there
by Keith Schleicher
Building a finely-tuned economy is important in almost all Euro-style games. The critical decision players must make is when to stop focusing on their economic engine and start turning resources into victory points. The best games offer a variety of strategies, making that decision less clear, tempting players with the
by Michael Eyre
MVP Boardgames designs board games and then publishes them through established publishers. I got to take a look at their recent Kickstarter Salvation Road, as well as their current one, Dark Dealings. MVP @ Origins 2015 - [Gaming Trend] Watch this video on YouTube While it looks like Salvation Road funded
by Keith Schleicher
I was amazed when Arcane Wonders came onto the scene. I remember seeing them at GenCon before Mage Wars was released. They came out with a beautiful and strategic game, and their expansions increased the replayability of the game. I always wondered what else would come from Arcane Wonders, and
by Keith Schleicher
The ancient Egyptian-themed Kemet is, in broadest terms, a dudes-on-a-map war game, and it’s hard to see a dudes-on-a-map war game and not think of Risk. Almost everyone’s played Risk and those who haven’t know the gist. You balance the slow growth of your armies with measured
by Tom Harrison
Playing a god is not a novel concept in the world of board gaming. Whether you are building an empire, expanding a civilization, or fighting a war, board games allow you to play as a god, an all-seeing entity capable of controlling legions of men or a horde of monsters.
by Nick South
The great thing about the current (golden?) era in boardgames is there is something for almost every situation, timeframe, preference and mood. “Hey, you didn’t happen to see a light, 30-35 minute, civilization-themed, dice-rolling, engine-building game with limited interaction and a standout solo-variant walking by this way, did you?
by Kit Harrison
Cthulhu Wars is a game designed by Sandy Petersen through his company Petersen Games. Before I say anything about this game, I must mention that it is an excellent game that most people will ignore because it is expensive. This game costs $200 because of its minis. Well, they aren’
by Joshua Davis