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When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
Successful smugglers can only move their wares past the authorities with careful planning, deep intuition, and a sense of daring. Prohis is a three to six player card game designed around the heart-stopping moment of truth as a police officer winds his way around your cargo deciding what to inspect.
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher
When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
by Nick South
Successful smugglers can only move their wares past the authorities with careful planning, deep intuition, and a sense of daring. Prohis is a three to six player card game designed around the heart-stopping moment of truth as a police officer winds his way around your cargo deciding what to inspect.
by John Farrell
One of the benefits of Kickstarter has been the creativity that has come out of it. While certain series have benefited from their previous jaunts on the site, a great number of new ideas have come out. Dreamwars is a game currently on Kickstarter looks like it has many familiar
by Keith Schleicher
When I first reviewed PWNs a couple of months ago, it was safe to say that it had earned a place in my Pantheon of worst games ever. The general concept of the game was good, which remains moving South Park lookalikes around on a board to attach each other,
by Nick South
While the board game industry is small, Victory Point Games is one of the smallest independent companies within the niche. You might not have heard of them, but they have produced several unique games. One of their biggest hits is Darkest Night, and they have headed to Kickstarter to create
by Keith Schleicher
Steampunk, that amalgamation of Victorian-era charm and science fiction concepts inspired by the likes of Jules Verne, produces a certain romanticism. Steam-powered machines and lighter-than-air vehicles are a staple of the genre. Kosmos’ Steam Time uses steampunk as a backdrop for an elaborate worker placement adventure through time. Two to
by Nick South
Parents trying to get their younger children into gaming often have the difficult choice between something above their children’s skill level or too simple to occupy themselves. Best Treehouse Ever tries to fill in this gap, introducing younger players to the forward thinking concepts of strategy and card drafting
by John Farrell