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Reviews   -   Jun 20, 2016 Building a Better Maze Trap: Maze Racers Review
Building a Better Maze Trap: Maze Racers Review

When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my

Reviews   -   Jun 07, 2016 The Limits of a Bluff: Prohis Review
The Limits of a Bluff: Prohis Review

Successful smugglers can only move their wares past the authorities with careful planning, deep intuition, and a sense of daring. Prohis is a three to six player card game designed around the heart-stopping moment of truth as a police officer winds his way around your cargo deciding what to inspect.

Flipping over combat: Runebound Review
Reviews   -   Jun 27, 2016 Flipping over combat: Runebound Review

Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board

by Keith Schleicher
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Reviews   -   Jun 27, 2016 Flipping over combat: Runebound Review
Flipping over combat: Runebound Review

Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board

by Keith Schleicher
Reviews   -   Jun 20, 2016 Building a Better Maze Trap: Maze Racers Review
Building a Better Maze Trap: Maze Racers Review

When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my

by Nick South
Reviews   -   Jun 07, 2016 The Limits of a Bluff: Prohis Review
The Limits of a Bluff: Prohis Review

Successful smugglers can only move their wares past the authorities with careful planning, deep intuition, and a sense of daring. Prohis is a three to six player card game designed around the heart-stopping moment of truth as a police officer winds his way around your cargo deciding what to inspect.

by John Farrell
Interviews   -   May 26, 2016 Crazy Eights: Antonio Scaccino on Dreamwars
Crazy Eights: Antonio Scaccino on Dreamwars

One of the benefits of Kickstarter has been the creativity that has come out of it.  While certain series have benefited from their previous jaunts on the site, a great number of new ideas have come out.  Dreamwars is a game currently on Kickstarter looks like it has many familiar

by Keith Schleicher
Reviews   -   May 25, 2016 Better the Second Time: PWNs Review
Better the Second Time: PWNs Review

When I first reviewed PWNs a couple of months ago, it was safe to say that it had earned a place in my Pantheon of worst games ever. The general concept of the game was good, which remains moving South Park lookalikes around on a board to attach each other,

by Nick South
Interviews   -   May 24, 2016 Crazy Eights: Grant Taylor on Darkest Night Second Edition
Crazy Eights: Grant Taylor on Darkest Night Second Edition

While the board game industry is small, Victory Point Games is one of the smallest independent companies within the niche.  You might not have heard of them, but they have produced several unique games.  One of their biggest hits is Darkest Night, and they have headed to Kickstarter to create

by Keith Schleicher
Reviews   -   May 20, 2016 Punked: Steam Time Review
Punked: Steam Time Review

Steampunk, that amalgamation of Victorian-era charm and science fiction concepts inspired by the likes of Jules Verne, produces a certain romanticism. Steam-powered machines and lighter-than-air vehicles are a staple of the genre. Kosmos’ Steam Time uses steampunk as a backdrop for an elaborate worker placement adventure through time. Two to

by Nick South
Reviews   -   May 16, 2016 Teaching Children to Branch Out: Best Treehouse Ever Review
Teaching Children to Branch Out: Best Treehouse Ever Review

Parents trying to get their younger children into gaming often have the difficult choice between something above their children’s skill level or too simple to occupy themselves. Best Treehouse Ever tries to fill in this gap, introducing younger players to the forward thinking concepts of strategy and card drafting

by John Farrell
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