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Viking lore conjures up images of bloodthirsty raids launched from serpent-headed ships. Rarely does it invoke visions of Norsemen loading those ships with goods for the journey. Ragnar hoisting some wheat into a boat is hardly the concept likely to get gamers’ juices flowing, but Blue Orange game is banking
Let’s just get this out of the way right now: the title Between Two Cities makes punishingly little sense. What does it mean? What’s between two cities? Suburbs? Country? Like, a road? Is the game trying to call itself “A Road” but can’t think of the name
Starvation looms, birds stalk the skies, and you can only save the warren by braving the forest and returning home safe. Carrotia is a cooperative tile-laying game that you can only enjoy as long as you are comfortable with very technical definitions of those three terms. The concept and gameplay
by John Farrell
Starvation looms, birds stalk the skies, and you can only save the warren by braving the forest and returning home safe. Carrotia is a cooperative tile-laying game that you can only enjoy as long as you are comfortable with very technical definitions of those three terms. The concept and gameplay
by John Farrell
Viking lore conjures up images of bloodthirsty raids launched from serpent-headed ships. Rarely does it invoke visions of Norsemen loading those ships with goods for the journey. Ragnar hoisting some wheat into a boat is hardly the concept likely to get gamers’ juices flowing, but Blue Orange game is banking
by Nick South
Let’s just get this out of the way right now: the title Between Two Cities makes punishingly little sense. What does it mean? What’s between two cities? Suburbs? Country? Like, a road? Is the game trying to call itself “A Road” but can’t think of the name
by Tom Harrison
The Korean War is often referred to as the Forgotten War. Wedged between the victory of the Greatest Generation and the quagmire that became the Vietnam War, the conflict in Korea gets largely overlooked. The war’s omission in mainstream consciousness extends to board gaming. Dozens of World War II
by Nick South
An airship legacy is ripe for the making, with only the other players in your way. Dastardly Dirigibles is a game of airship construction and hand management for two to five players. The concept is simple: choose from parts of many ships to build yours more quickly and efficiently than
by John Farrell
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language Arts or Spaghetti and Math Balls. The key for any title to be educational is that it must be a
by Nick South
Admittedly, I dismissed Fastrack when I first saw it, though I can hardly be faulted. Relegated to the game section of a craft store to entertain my children while my wife shopped, I noticed a display copy of Fastrack on a table with some other games. My children bounced from
by Nick South
Language is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John Farrell