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It’s weird to think that mobile devices like phones and tablets are getting their own dedicated gaming controllers. “Why even bother,” you might ask yourself, “when I could just get a 3DS or a Vita?” And while yes, it’s true that a majority of mobile games implement their
The last time I spoke to Josh, lead designer and composer on Oscar, the Kickstarter for the game was still 25 days away from completion and the future of Oscar yet to be decided. As fortune would have it, the game met its humble $40,000 pledge goal and development
Some iOS ports make perfect sense. If a game possesses simplistic controls that translate well, It is easy to imagine it sliding over to a portable device that everyone can have on the go. Developer Dynamighty created a very entertaining product in CounterSpy when it was released on the PS4.
by Jay Malone
Some iOS ports make perfect sense. If a game possesses simplistic controls that translate well, It is easy to imagine it sliding over to a portable device that everyone can have on the go. Developer Dynamighty created a very entertaining product in CounterSpy when it was released on the PS4.
by Jay Malone
It’s weird to think that mobile devices like phones and tablets are getting their own dedicated gaming controllers. “Why even bother,” you might ask yourself, “when I could just get a 3DS or a Vita?” And while yes, it’s true that a majority of mobile games implement their
by David Roberts
The last time I spoke to Josh, lead designer and composer on Oscar, the Kickstarter for the game was still 25 days away from completion and the future of Oscar yet to be decided. As fortune would have it, the game met its humble $40,000 pledge goal and development
by Sean Lama
Jonathan Blow describes his upcoming game The Witness as “a world of stuff”. The meaning of this becomes clear as soon as you set foot onto the island. Go to one area and you encounter a barren fortress scattered with peculiar symbols. Another leads you into a lush forest filled
by Nick KellerJonathan Blow has been working on The Witness for five years now and it’s almost ready for release. We catch up with the outspoken game developer at E3 2014 for a quick refresher on what exactly The Witness is all about.
by Sean Lama
The Hitman games have been headed in a logical direction over the past few years. A simple stealth-em-up formula that has been, for the most part, working. Then a game like Hitman GO comes out and changes the playing field entirely. It was a risky swing, but Hitman GO knocks
by Spencer Campbell
iOS controllers haven’t exactly had the best run of luck lately. Whether they’re too damn expensive, or just plain not up to snuff, it’s been hard for hardcore gamers to find a controller solution that will let them play console-quality titles on their iPhone or iPad. Steelseries
by David Roberts
We sat down with Karl Roelofs, Design Director at Zojoi to talk about their revival of the classic NES title, Shadowgate. Coming to PC, Mac, iOS, and Android, this reimaging of the original brings with it all new content and a stunning uplift in graphical quality. They’ve also brought
by Ron Burke