Building a finely-tuned economy is important in almost all Euro-style games. The critical decision players must make is when to stop focusing on their economic engine and start turning resources
MVP Boardgames designs board games and then publishes them through established publishers. I got to take a look at their recent Kickstarter Salvation Road, as well as their current one,
Hello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. This week we see even more influence from the previously unavailable
I was amazed when Arcane Wonders came onto the scene. I remember seeing them at GenCon before Mage Wars was released. They came out with a beautiful and strategic game,
The ancient Egyptian-themed Kemet is, in broadest terms, a dudes-on-a-map war game, and it’s hard to see a dudes-on-a-map war game and not think of Risk.
Almost everyone’s
Playing a god is not a novel concept in the world of board gaming. Whether you are building an empire, expanding a civilization, or fighting a war, board games allow
Last week at the Origins Game Fair we got the chance the talk with Nick Bentley from North Star Games about Evolution and Wits and Wagers. Evolution just raised almost
Hello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. Kickstarter recently opened the doors to other countries, in particular Germany,
The great thing about the current (golden?) era in boardgames is there is something for almost every situation, timeframe, preference and mood.
“Hey, you didn’t happen to see a
Cthulhu Wars is a game designed by Sandy Petersen through his company Petersen Games. Before I say anything about this game, I must mention that it is an excellent game
Leading up to the release of Imperial Assault during GenCon 2014, many throughout the boardgame world had for a while been openly and loudly wishing for a Star Wars themed
Specter Ops: Shadow of Babel is a hidden movement game for 2-5 players. It was designed by Emerson Matsuuchi, as the first collaboration between his company Nazca Games and Plaid