I’ve always had a somewhat strained relationship with turn-based tactical games. In theory, the idea of coordinating a squad and cleverly using limited resources to overcome difficult opponents appeals
Video games are weird in ways that still impress me. On the tasty end of that mad spectrum is Ultra Space Battle Brawl. Part tennis, part battle, and part halfway
Survivalism is a huge deal across the United States and beyond, but I have always seen it as gaming the system. Preparing for some unforeseen disaster scenario by stockpiling supplies
A pencil chewed up by an anxious adolescent, a beaten notebook opened to a (mostly) fresh page, and one uneventful lecture—the optimal conditions for every student’s favorite pastime:
Few things in this world entice and frustrate me more than puzzle games, and Nairi: Tower of Shirin is no exception. This Kickstarter success story caught my eye with its
If someone ever tries to tell you that video games aren’t art, show them ABZÛ. Few games before have so vividly captured an experience. In the case of ABZÛ,
Persona 4: Dancing All Night was one of the weirdest rhythm games to come out in the past few years, mostly because the original game was a distinct JRPG with
I’ve never been quite so conflicted about a game as with World of Final Fantasy. On one hand, collecting and leveling up your Pokemon (dang it, I mean Mirages)
When Hitman (2016) was announced as an episodic game developed by a studio I’d never heard of called IO Interactive, I was skeptical, to say the least. To my