Continuing in a recent trend of expanding Pathfinder into new genres, Horror Adventures takes us to the untouched territory of fear. Sure, we’ve had adventures with grisly themes and
I probably shouldn’t admit the countless hours I spent playing Rollercoaster Tycoon. I’d tweak my coasters for maximum thrill, and when that didn’t work I’d drop
To my dearest Lord Dumas,
I write to render a report on Ultimate Intrigue, the most recent in the line of supplements from the esteemed Pathfinder system, which outlines rules
Starvation looms, birds stalk the skies, and you can only save the warren by braving the forest and returning home safe. Carrotia is a cooperative tile-laying game that you can
Viking lore conjures up images of bloodthirsty raids launched from serpent-headed ships. Rarely does it invoke visions of Norsemen loading those ships with goods for the journey. Ragnar hoisting some
In the barbarian lands of Gaul, Emperor Caesar has called his armies to assemble. The Cohort casts you, the players, as generals gathering your troops to win his favor. Whoever
Let’s just get this out of the way right now: the title Between Two Cities makes punishingly little sense. What does it mean? What’s between two cities? Suburbs?
The Korean War is often referred to as the Forgotten War. Wedged between the victory of the Greatest Generation and the quagmire that became the Vietnam War, the conflict in
Card games have become a passion of mine in recent years. Time constraints of work and quality moments with family mean that epically long board games don’t hit the
An airship legacy is ripe for the making, with only the other players in your way. Dastardly Dirigibles is a game of airship construction and hand management for two to
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language