I never imagined a world where I’d be describing God of War as an emotional and well-wrought storyline wrapped around challenging yet well-balanced gameplay, but here we are. Technically
Simplicity is an art. It’s hard to paint a picture with as few shapes as possible, and it’s difficult to convey a feeling as concisely as possible. There’
HyperX has been on a roll lately. In August of last year, I took a look at their HyperX Alloy Elite keyboard (my review), and I came away supremely impressed.
Every game I’ve ever played, even the bad ones, has had some gameplay mechanic, visual aesthetic, or story element that I’ve at least somewhat enjoyed. There is nothing
At the time of writing, the North American eShop only has the Hulu app for streaming videos, and even that is restricted to the United States. We need more videos
Minit is a small game, in almost every sense of the word. It features 1-bit, black and white graphics, plays for only 60 seconds at a time, runs within a
Well, here we are folks: The end of the end of Assassination Classroom. (I know I’ve used that first sentence in the previous volume reviews, but let’s roll
If Grimslingers represents all the best that can happen when Greenbriar Games publishes an independent game with high-quality art, this stands at the complete opposite of the spectrum. Of Dreams
Batman: The Enemy Within comes to a close with the fifth and final episode of the season, Same Stitch. Telltale made its first impression with a retelling of the Wayne
Most DLC tends to fall into the “snippet” bucket. You get a small snap-on piece that lets you drop in a building or two, or maybe adds some small feature.