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Marvel Crisis Protocol Inhumans Review

The Inhumans are back in an Affiliation Pack which brings the goodest boy, Lockjaw, back to the table.

A photo of the Inhumans Affiliation Pack for Marvel Crisis Protocol

These Affiliation packs rule. For a decent price, you get four models that are generally out of print, and updated cards, which is a plus. In the box, you're getting Black Bolt, Medusa, Crystal, and the bestest boy, Lockjaw.

Model assembly wasn't too bad on this, unlike in my review for Xavier's, where I had to bust out the sprue glue. Lockjaw is an easy build, Crystal has some tricky environmental bits, Medusa has a lot of hair that wraps all around the model, and Black Bolt has a very cool destructive base that does hang over, so that might be problematic on the board.

Let's dive into their cards and see how they might fare on the table.

Threat value is spread across these cards. Black Bolt is 5, which makes sense considering his Leadership ability, King of the Inhumans. Medusa is 4, and the rest are 3. This box plus the Royal Court gives you a strong Inhumans team. Also, every Inhuman in this box has the ability to reroll one die, which is an excellent power to have on all of your characters.

Black Bolt is a big attacker. Energy Bolt and Master Punch are dropping 6 and 7 dice accordingly, so lots of opportunity to hit hard. His aforementioned Leadership ability is very strong, allowing other Inhumans to spend a power to give a power to an ally at any time. This is a feeder into his big attack, Whisper, which allows for 10 dice to be rolled, along with terrain destruction, stagger, and stun conditions added to the defenders.  BIG. His defensive capabilities make him an excellent leader for a team.

Medusa, the queen of the Inhumans comes loaded with the power of "lots of hair" to do short distance attacks, throws, and some specialized damage, but what I really like on her card is Royal Decree, which allows her to move characters around the field by 1. This can allow for some good movement combos.

In speaking of movement combos, let's talk Lockjaw! This giant dog can teleport, which appears in two great ways. One is his normal power, Teleport, which allows for a character within 3 of Lockjaw to be moved 3.  Then, in the tactics card pool, Last Minute Save allows Lockjaw to reduce a KO-inducing attack by 1, and move the character near Lockjaw. Solid for support. One of his innate powers, Who's A Good Boy? provides Lockjaw with 3 power depending on ally distance. He can also throw and Bite, but I don't see Lockjaw getting a lot of front line use.

Crystal, with her power over the elements, makes her a versatile fighter on the field, delivering a variety of energy and physical attacks, all meant to stack due to Elemental Onslaught, which allows her to followup an attack with another. Each attack adds a special condition, so you could Stun with Earth-Shaker, then immediately follow with Volcanic Surge to light them up with Incinerate.

The Team tactics cards for the Inhumans Affiliation Pack

The other tactic cards are interesting. Crystal has a special card which allows her to add an additional condition to an enemy, there's a power builder card for all of the Inhumans, and then Terrigensis allows the player to affect an enemy holding a civilian to deal them damage, but with the fun condition of nabbing 2 VPs, something I haven't seen in cards yet.

This is a solid pack, and a must own for Inhumans fans. Personally, I'll see Black Bolt on my table, and I'll probably experiment with Crystal...if I get more Inhumans I'll probably use Medusa as well, but for now, I think there's other characters that can do support and movement better.


Review Guidelines
85

Marvel Crisis Protocol Inhumans Affiliation Pack

Great

Another solid Affiliation Pack for MCP, but players with deep rosters may skip some of the characters in this one.


Pros
  • Black Bolt is a damage dealing machine
  • Crystal has unique stacks
  • Great Models
Cons
  • Lockjaw is fun but not vital
  • Medusa is just ok

This review is based on a retail copy provided by the publisher.

Randy Gregory II

Randy Gregory II

Randy is an award winning mini painter, since 2015, and has learned a lot in his time! Come with him as he continues to push his craft forward, always down to try new techniques, tools, and paints!

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