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For years, the games industry has attempted to harness the magic of Magic: The Gathering in a digital format. In 2015, Wizards of the Coast published Magic Duels, which aimed to draw newcomers into the world of Magic. By simplifying the rules and limiting the library of cards available to
by Travis Northup
It’s officially time to start getting excited about the new edition of Pathfinder. I, like many of you, wanted to remain healthily skeptical until we had seen more of Paizo’s direction with its flagship line. While we had reason to hold that skepticism, the playtest documents I have
by John Farrell
I once again had the pleasure of climbing into the pilot’s seat of a war machine, and got to dive head-first into not one, but two new maps in Archangel: Hellfire. Archangel may have started out as an on-rails VR shooter game, but the expansion, Archangel: Hellfire, is going
by A Kay Purcell
During this year’s E3, I had the chance to play a re-imagined classic, Descent. I remember gaming in the 90s. Blocky textures, bright colors, and dialogue that wasn’t exactly something you’d call “natural”. Controls were also in their early stages. Jumping, firing, strafing, and maybe crouching were
by Gerard Uht
I received my very own Playstation for my 10th birthday. My dad spent all night setting it up, making sure everything was just right… and beating most of Gran Turismo 2. Luckily, it was all to my benefit. I woke up to a laundry list of some of the world’
by Gerard Uht
This year at E3 I had the chance to play a title that’s been on my radar since its announcement way back in 2014 – We Happy Few. Hurriedly walking down the grey-green hallway above the E3 show floor – it was easy to miss the modest signage used to mark
by Gerard Uht
It’s hard to believe, but the Internet used to be weirder. Not weird in the way it is now, where white supremacists rally around cartoon frogs and you can get fired for an errant comment on Twitter, more weird in an uncanny way. Weird in that we all made
by Bryan Lawver
This year at E3, I took a peek at the newest addition to the Warhammer 40K family, Mechanicus. Being an avid Star Trek fan, I’ve grown up with a generic distrust of mechanical-human hybrids. However, it was only minutes into my demo that I was rooting for my battalion
by Gerard Uht
For years, the games industry has attempted to harness the magic of Magic: The Gathering in a digital format. In 2015, Wizards of the Coast published Magic Duels, which aimed to draw newcomers into the world of Magic. By simplifying the rules and limiting the library of cards available to
by Travis Northup
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
For years, the games industry has attempted to harness the magic of Magic: The Gathering in a digital format. In 2015, Wizards of the Coast published Magic Duels, which aimed to draw newcomers into the world of Magic. By simplifying the rules and limiting the library of cards available to
by Travis Northup
It’s officially time to start getting excited about the new edition of Pathfinder. I, like many of you, wanted to remain healthily skeptical until we had seen more of Paizo’s direction with its flagship line. While we had reason to hold that skepticism, the playtest documents I have
by John Farrell
I once again had the pleasure of climbing into the pilot’s seat of a war machine, and got to dive head-first into not one, but two new maps in Archangel: Hellfire. Archangel may have started out as an on-rails VR shooter game, but the expansion, Archangel: Hellfire, is going
by A Kay Purcell
During this year’s E3, I had the chance to play a re-imagined classic, Descent. I remember gaming in the 90s. Blocky textures, bright colors, and dialogue that wasn’t exactly something you’d call “natural”. Controls were also in their early stages. Jumping, firing, strafing, and maybe crouching were
by Gerard Uht
I received my very own Playstation for my 10th birthday. My dad spent all night setting it up, making sure everything was just right… and beating most of Gran Turismo 2. Luckily, it was all to my benefit. I woke up to a laundry list of some of the world’
by Gerard Uht
This year at E3 I had the chance to play a title that’s been on my radar since its announcement way back in 2014 – We Happy Few. Hurriedly walking down the grey-green hallway above the E3 show floor – it was easy to miss the modest signage used to mark
by Gerard Uht
It’s hard to believe, but the Internet used to be weirder. Not weird in the way it is now, where white supremacists rally around cartoon frogs and you can get fired for an errant comment on Twitter, more weird in an uncanny way. Weird in that we all made
by Bryan Lawver
This year at E3, I took a peek at the newest addition to the Warhammer 40K family, Mechanicus. Being an avid Star Trek fan, I’ve grown up with a generic distrust of mechanical-human hybrids. However, it was only minutes into my demo that I was rooting for my battalion
by Gerard Uht