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Previews   -   Jan 17, 2019 The Division 2 – Hands-On with Dark Zone and Conflict Alpha
The Division 2 – Hands-On with Dark Zone and Conflict Alpha

We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark

by Ron Burke
Previews   -   Dec 19, 2018 To hell and back, repeatedly — Hades preview
To hell and back, repeatedly — Hades preview

Right off the bat, I want to say that Hades is an absolute delight to play. It’s challenging, rewarding, gorgeous, accessible, and quite possibly the only rogue-lite to hold my attention for days on end. Gamers recognize the rogue-lite’s more intimidating uncle, the roguelike, as one of the

by Lawrence Le
Previews   -   Dec 15, 2018 These aren’t your dad’s curse words — The Textorcist preview
These aren’t your dad’s curse words — The Textorcist preview

I’ve always been fascinated by Typing of the Dead; I’m not sure how the developers did it, but they made a somewhat educational experience out of a survival-horror light gun shooter. While typing games are nothing new, Morbidware and Headup Games have upped the ante and are developing

by Elisha Deogracias
Previews   -   Nov 28, 2018 Space race — Desert Child preview
Space race — Desert Child preview

Oscar Brittain, developer of the upcoming racing RPG Desert Child, has said he took inspiration for the game from the anime Cowboy Bebop, Akira, and Redline. If you have even a passing familiarity with those titles, their influence will be obvious within the first seconds of Desert Child. You take

by Bryan Lawver
Previews   -   Nov 25, 2018 A nightmare you can’t wake up from — Double preview
A nightmare you can’t wake up from — Double preview

Carlos keeps a tight grip on his pistol—his only lifeline in a country crumbling under the weight of war. He can hear it all: The roar of enemy machine guns tearing through the freshly emptied husks of his fallen comrades. A thousand sets of steel-toed boots advancing on his

by Lawrence Le
Previews   -   Nov 20, 2018 Your ride, your way — Ride 3 hands-on with game designer Federico Spada
Your ride, your way — Ride 3 hands-on with game designer Federico Spada

I got to sit down with Federico Spada, game and level designer at Milestone for a little hands-on time with Ride 3. We started out inside of “The House,” the main hub inside of Ride 3, where sweeping and dramatic camera angles highlight your main bike, your customizable avatar, and

by A Kay Purcell
Previews   -   Nov 13, 2018 Duck and cover — Mutant Year Zero: Road to Eden preview
Duck and cover — Mutant Year Zero: Road to Eden preview

Mutant Year Zero: Road to Eden has been on our radar for a while now, thanks to its interesting blend of stealth exploration and tactical combat. Plus, how often do you get to see a duck sprout giant leathery wings and wield a sniper rifle? The gameplay footage we’ve

by Bryan Lawver
Previews   -   Nov 12, 2018 Live your celebrity dream — Hands-on with the Sims 4 Get Famous expansion
Live your celebrity dream — Hands-on with the Sims 4 Get Famous expansion

The Sims has always been a weird, wacky, and wonderful way to explore characters experience outrageous lifestyles. It’s as much a storytelling tool as it is a simulation game, and the Get Famous expansion for the Sims 4 is about to take it all to a whole new level.

by A Kay Purcell
The Division 2 – Hands-On with Dark Zone and Conflict Alpha
Previews   -   Jan 17, 2019 The Division 2 – Hands-On with Dark Zone and Conflict Alpha

We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark

by Ron Burke
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Latest Articles
Previews   -   Jan 17, 2019 The Division 2 – Hands-On with Dark Zone and Conflict Alpha
The Division 2 – Hands-On with Dark Zone and Conflict Alpha

We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark

by Ron Burke
Previews   -   Dec 19, 2018 To hell and back, repeatedly — Hades preview
To hell and back, repeatedly — Hades preview

Right off the bat, I want to say that Hades is an absolute delight to play. It’s challenging, rewarding, gorgeous, accessible, and quite possibly the only rogue-lite to hold my attention for days on end. Gamers recognize the rogue-lite’s more intimidating uncle, the roguelike, as one of the

by Lawrence Le
Previews   -   Dec 15, 2018 These aren’t your dad’s curse words — The Textorcist preview
These aren’t your dad’s curse words — The Textorcist preview

I’ve always been fascinated by Typing of the Dead; I’m not sure how the developers did it, but they made a somewhat educational experience out of a survival-horror light gun shooter. While typing games are nothing new, Morbidware and Headup Games have upped the ante and are developing

by Elisha Deogracias
Previews   -   Nov 28, 2018 Space race — Desert Child preview
Space race — Desert Child preview

Oscar Brittain, developer of the upcoming racing RPG Desert Child, has said he took inspiration for the game from the anime Cowboy Bebop, Akira, and Redline. If you have even a passing familiarity with those titles, their influence will be obvious within the first seconds of Desert Child. You take

by Bryan Lawver
Previews   -   Nov 25, 2018 A nightmare you can’t wake up from — Double preview
A nightmare you can’t wake up from — Double preview

Carlos keeps a tight grip on his pistol—his only lifeline in a country crumbling under the weight of war. He can hear it all: The roar of enemy machine guns tearing through the freshly emptied husks of his fallen comrades. A thousand sets of steel-toed boots advancing on his

by Lawrence Le
Previews   -   Nov 20, 2018 Your ride, your way — Ride 3 hands-on with game designer Federico Spada
Your ride, your way — Ride 3 hands-on with game designer Federico Spada

I got to sit down with Federico Spada, game and level designer at Milestone for a little hands-on time with Ride 3. We started out inside of “The House,” the main hub inside of Ride 3, where sweeping and dramatic camera angles highlight your main bike, your customizable avatar, and

by A Kay Purcell
Previews   -   Nov 13, 2018 Duck and cover — Mutant Year Zero: Road to Eden preview
Duck and cover — Mutant Year Zero: Road to Eden preview

Mutant Year Zero: Road to Eden has been on our radar for a while now, thanks to its interesting blend of stealth exploration and tactical combat. Plus, how often do you get to see a duck sprout giant leathery wings and wield a sniper rifle? The gameplay footage we’ve

by Bryan Lawver
Previews   -   Nov 12, 2018 Live your celebrity dream — Hands-on with the Sims 4 Get Famous expansion
Live your celebrity dream — Hands-on with the Sims 4 Get Famous expansion

The Sims has always been a weird, wacky, and wonderful way to explore characters experience outrageous lifestyles. It’s as much a storytelling tool as it is a simulation game, and the Get Famous expansion for the Sims 4 is about to take it all to a whole new level.

by A Kay Purcell
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