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We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark
by Ron Burke
Right off the bat, I want to say that Hades is an absolute delight to play. It’s challenging, rewarding, gorgeous, accessible, and quite possibly the only rogue-lite to hold my attention for days on end. Gamers recognize the rogue-lite’s more intimidating uncle, the roguelike, as one of the
by Lawrence Le
I’ve always been fascinated by Typing of the Dead; I’m not sure how the developers did it, but they made a somewhat educational experience out of a survival-horror light gun shooter. While typing games are nothing new, Morbidware and Headup Games have upped the ante and are developing
by Elisha Deogracias
Oscar Brittain, developer of the upcoming racing RPG Desert Child, has said he took inspiration for the game from the anime Cowboy Bebop, Akira, and Redline. If you have even a passing familiarity with those titles, their influence will be obvious within the first seconds of Desert Child. You take
by Bryan Lawver
Carlos keeps a tight grip on his pistol—his only lifeline in a country crumbling under the weight of war. He can hear it all: The roar of enemy machine guns tearing through the freshly emptied husks of his fallen comrades. A thousand sets of steel-toed boots advancing on his
by Lawrence Le
I got to sit down with Federico Spada, game and level designer at Milestone for a little hands-on time with Ride 3. We started out inside of “The House,” the main hub inside of Ride 3, where sweeping and dramatic camera angles highlight your main bike, your customizable avatar, and
by A Kay Purcell
Mutant Year Zero: Road to Eden has been on our radar for a while now, thanks to its interesting blend of stealth exploration and tactical combat. Plus, how often do you get to see a duck sprout giant leathery wings and wield a sniper rifle? The gameplay footage we’ve
by Bryan Lawver
The Sims has always been a weird, wacky, and wonderful way to explore characters experience outrageous lifestyles. It’s as much a storytelling tool as it is a simulation game, and the Get Famous expansion for the Sims 4 is about to take it all to a whole new level.
by A Kay Purcell
We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark
by Ron Burke
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark
by Ron Burke
Right off the bat, I want to say that Hades is an absolute delight to play. It’s challenging, rewarding, gorgeous, accessible, and quite possibly the only rogue-lite to hold my attention for days on end. Gamers recognize the rogue-lite’s more intimidating uncle, the roguelike, as one of the
by Lawrence Le
I’ve always been fascinated by Typing of the Dead; I’m not sure how the developers did it, but they made a somewhat educational experience out of a survival-horror light gun shooter. While typing games are nothing new, Morbidware and Headup Games have upped the ante and are developing
by Elisha Deogracias
Oscar Brittain, developer of the upcoming racing RPG Desert Child, has said he took inspiration for the game from the anime Cowboy Bebop, Akira, and Redline. If you have even a passing familiarity with those titles, their influence will be obvious within the first seconds of Desert Child. You take
by Bryan Lawver
Carlos keeps a tight grip on his pistol—his only lifeline in a country crumbling under the weight of war. He can hear it all: The roar of enemy machine guns tearing through the freshly emptied husks of his fallen comrades. A thousand sets of steel-toed boots advancing on his
by Lawrence Le
I got to sit down with Federico Spada, game and level designer at Milestone for a little hands-on time with Ride 3. We started out inside of “The House,” the main hub inside of Ride 3, where sweeping and dramatic camera angles highlight your main bike, your customizable avatar, and
by A Kay Purcell
Mutant Year Zero: Road to Eden has been on our radar for a while now, thanks to its interesting blend of stealth exploration and tactical combat. Plus, how often do you get to see a duck sprout giant leathery wings and wield a sniper rifle? The gameplay footage we’ve
by Bryan Lawver
The Sims has always been a weird, wacky, and wonderful way to explore characters experience outrageous lifestyles. It’s as much a storytelling tool as it is a simulation game, and the Get Famous expansion for the Sims 4 is about to take it all to a whole new level.
by A Kay Purcell