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Indie games are having quite the renaissance right now. As the AAA industry burns thanks to greedy investors and shareholders, smaller games by small teams only grow in quality and creativity. One of my favorite indie developers, Analgesic Productions, offered me the chance to sit down with a demo for
by David FlynnThere’s something magical about seeing a game come together over time. While the best way to experience that is to make one yourself, the second best way is to play an incredibly polished game in Early Access. While we got a small taste of Hades II last month, we’
by David FlynnBeing a leader isn’t easy. Being a leader of the refugee city Din’Lux during an apocalypse is much worse. Since the Starless Nights returned with their transfiguring rains of darkness, Din’Lux is the last known safe haven in the world. As a counselor of the city, do
by James van TonningenIn the latest build of The War Within Alpha, Blizzard has unlocked Khaz Algar’s second zone – The Ringing Deeps – for testing, as well as some class changes, some new hero talents, and of course, some new delves (although I could only access one out of the three!) In this
by Kristian LongdenNo Rest for the Wicked is the newest title from the developers of the Ori series, and sets out to reinvent the genre of punishing isometric action role playing games. The game is only out in Early Access via Steam on PC, with a projected 1.0 launch on consoles
by Henry ViolaEver since a friend posted about this game, I was intrigued. A pixely detective game? Shadows of Doubt certainly gets points for originality. That said, it’s not enough to just look great, your concept has to work, and I’m intrigued by what ColePowered Games are cooking. Let me
by David BurdetteAll of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David FlynnI’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t
by Ron BurkeIndie games are having quite the renaissance right now. As the AAA industry burns thanks to greedy investors and shareholders, smaller games by small teams only grow in quality and creativity. One of my favorite indie developers, Analgesic Productions, offered me the chance to sit down with a demo for
by David FlynnThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
Indie games are having quite the renaissance right now. As the AAA industry burns thanks to greedy investors and shareholders, smaller games by small teams only grow in quality and creativity. One of my favorite indie developers, Analgesic Productions, offered me the chance to sit down with a demo for
by David FlynnThere’s something magical about seeing a game come together over time. While the best way to experience that is to make one yourself, the second best way is to play an incredibly polished game in Early Access. While we got a small taste of Hades II last month, we’
by David FlynnBeing a leader isn’t easy. Being a leader of the refugee city Din’Lux during an apocalypse is much worse. Since the Starless Nights returned with their transfiguring rains of darkness, Din’Lux is the last known safe haven in the world. As a counselor of the city, do
by James van TonningenIn the latest build of The War Within Alpha, Blizzard has unlocked Khaz Algar’s second zone – The Ringing Deeps – for testing, as well as some class changes, some new hero talents, and of course, some new delves (although I could only access one out of the three!) In this
by Kristian LongdenNo Rest for the Wicked is the newest title from the developers of the Ori series, and sets out to reinvent the genre of punishing isometric action role playing games. The game is only out in Early Access via Steam on PC, with a projected 1.0 launch on consoles
by Henry ViolaEver since a friend posted about this game, I was intrigued. A pixely detective game? Shadows of Doubt certainly gets points for originality. That said, it’s not enough to just look great, your concept has to work, and I’m intrigued by what ColePowered Games are cooking. Let me
by David BurdetteAll of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David FlynnI’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t
by Ron Burke