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Zombies is a staple of the Call of Duty experience. Since World at War, the teams behind the mode have attempted to one-up the last game, although Sledgehammer was the only crew to try their hand at the mode outside of Treyarch. Some things work, and some things don’t,
by David Burdette
Back at Origins Game Fair, I was able to get my eyes on Shuffle Dungeons when the boys from Zero Strategy Games stopped by the GamingTrend booth. After a quick demo, featured in the video above, I was intrigued by the game and wanted to get it to the table
by Dan Hinkin
Magneterra sleeps in the darkest reaches of the cosmos. A rocky, rugged world, Magneterra possesses a unique attribute in the many worlds: its extreme magnetism and rare elements. This has given rise to mystical Tochon Magnets, natural artifacts infused with magical energies. Now, wizards from across the cosmos descend upon
by James van Tonningen
Multiplayer in Call of Duty has been an interesting bag the last few years. With Treyarch out of the picture (mostly), we’ve seen Vanguard along with Modern Warfare II and III vie for your attention. While I’ve certainly been invested in each one, I wouldn’t blame anyone
by David Burdette
This year, I once again had the opportunity to visit the First Exposure playtest room at Gen Con. I got to try out four different games, each at varying stages of development, ranging from early prototypes to nearly final quality. Here’s what I was able to check out! Chrono
by Chris Hinkes
Let me set the scene. GamingTrend’s Origins interview booth was set up in the back-right corner of the convention. About 5 spaces away from us was a booth with inviting pastel colors from a brand new team with a little gem of a game called Power Well. On a
by James van Tonningen
I got into the Indiana Jones movies later in life, but I love them as if I saw them as a kid. The sense of adventure they elicit is entrancing, and something oddly missing in the more recent films. That feeling is what you expect from the franchise, and now
by David Burdette
The Plucky Squire may just be the cutest game ever made. I’ve been looking forward to it ever since it was announced, and it finally has a release date – right around the corner too, September 17th. While you won’t have to wait long to crack open Jot’s
by David Flynn
Zombies is a staple of the Call of Duty experience. Since World at War, the teams behind the mode have attempted to one-up the last game, although Sledgehammer was the only crew to try their hand at the mode outside of Treyarch. Some things work, and some things don’t,
by David Burdette
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
Our recommendations for your best holiday gift purchases
Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
Zombies is a staple of the Call of Duty experience. Since World at War, the teams behind the mode have attempted to one-up the last game, although Sledgehammer was the only crew to try their hand at the mode outside of Treyarch. Some things work, and some things don’t,
by David Burdette
Back at Origins Game Fair, I was able to get my eyes on Shuffle Dungeons when the boys from Zero Strategy Games stopped by the GamingTrend booth. After a quick demo, featured in the video above, I was intrigued by the game and wanted to get it to the table
by Dan Hinkin
Magneterra sleeps in the darkest reaches of the cosmos. A rocky, rugged world, Magneterra possesses a unique attribute in the many worlds: its extreme magnetism and rare elements. This has given rise to mystical Tochon Magnets, natural artifacts infused with magical energies. Now, wizards from across the cosmos descend upon
by James van Tonningen
Multiplayer in Call of Duty has been an interesting bag the last few years. With Treyarch out of the picture (mostly), we’ve seen Vanguard along with Modern Warfare II and III vie for your attention. While I’ve certainly been invested in each one, I wouldn’t blame anyone
by David Burdette
This year, I once again had the opportunity to visit the First Exposure playtest room at Gen Con. I got to try out four different games, each at varying stages of development, ranging from early prototypes to nearly final quality. Here’s what I was able to check out! Chrono
by Chris Hinkes
Let me set the scene. GamingTrend’s Origins interview booth was set up in the back-right corner of the convention. About 5 spaces away from us was a booth with inviting pastel colors from a brand new team with a little gem of a game called Power Well. On a
by James van Tonningen
I got into the Indiana Jones movies later in life, but I love them as if I saw them as a kid. The sense of adventure they elicit is entrancing, and something oddly missing in the more recent films. That feeling is what you expect from the franchise, and now
by David Burdette
The Plucky Squire may just be the cutest game ever made. I’ve been looking forward to it ever since it was announced, and it finally has a release date – right around the corner too, September 17th. While you won’t have to wait long to crack open Jot’s
by David Flynn