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Previews   -   Apr 10, 2019 I can walk anywhere — Etherborn preview
I can walk anywhere — Etherborn preview

Have you ever wondered what it would be like to walk on walls and ceilings? Defying gravity as we know it and experiencing the world from a new perspective? Etherborn makes this idea the core concept of the game, along with plenty of puzzle solving. The MC Esher-esqe feeling of

by Codi Spence
Previews   -   Apr 05, 2019 Beginner creature killer — Creatures Inc preview
Beginner creature killer — Creatures Inc preview

The norm of many games is that you kill any violent creatures that you see. RPGs, action games, adventure games, MMOs, and the like follow this pattern typically. Some games even let you capture creatures and tame them to fight by your side, such as Pokemon and Ark: Survival Evolved.

by Codi Spence
Previews   -   Apr 02, 2019 Bring me that horizon — Hands on with Last Oasis at GDC
Bring me that horizon — Hands on with Last Oasis at GDC

The world is dying, the meager oases where life can continue to exist are ever-changing, and if you want to live, you and yours have to build mobile bases in order to chase the habitable zone while outfighting and outwitting other clans in the race to survive. The Last Oasis

by A Kay Purcell
Previews   -   Mar 31, 2019 There’s a new building game on the block — SXSW Blankos Block Party Preview
There’s a new building game on the block — SXSW Blankos Block Party Preview

SXSW Gaming opened with a bang as Mythical Games, a powerhouse of a studio made up by veterans from Activision and Blizzard, threw a party featuring their upcoming game, Blankos Block Party. Attendees took part in an evening featuring hands-on gameplay, drinks, models from the game, and even a musical

by Griffin Dunn
Previews   -   Mar 14, 2019 Heaven and Hell unite — God’s Trigger preview
Heaven and Hell unite — God’s Trigger preview

The apocalypse is coming and it’s going to take an unexpected team to stop it. A fallen angel and a demon, each for their own reasons, take it upon themselves to stop the end of times. Even though they come from different places, they realize their only chance of

by Codi Spence
Previews   -   Mar 06, 2019 Soul of a shinobi — Sekiro: Shadows Die Twice preview
Soul of a shinobi — Sekiro: Shadows Die Twice preview

The curse of having made one of the best games of all time is that your future work will always be compared to it. And the curse of writing about From Software games is that comparing them to Dark Souls is nearly unavoidable. It’s useful as a reference point,

by Bryan Lawver
Previews   -   Feb 21, 2019 Mastering the elements — Spellbreak preview
Mastering the elements — Spellbreak preview

Spellbreak is the new kid on the block, here to provide a lead-free alternative to your typical battle royale. It’s a third-person, magic-casting fight to the death set in a stylish, cel-shaded world—and it’s tough as nails. Don’t be fooled by its whimsical aesthetic, Spellbreak has

by Lawrence Le
Previews   -   Feb 14, 2019 Dust buster — Anodyne 2: Return to Dust preview
Dust buster — Anodyne 2: Return to Dust preview

Plenty of games mine nostalgia recklessly, chucking in cheap jokes and references to keep players entertained. But I can’t think of a game that uses it as expertly as Anodyne did, paying sincere tribute to long-loved games and using familiarity to make the darkness under its surface even more

by Bryan Lawver
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