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Previews   -   Jul 30, 2019 It’s bigger on the inside — Doctor Who: The Edge Of Time VR Hands on at SDCC
It’s bigger on the inside — Doctor Who: The Edge Of Time VR Hands on at SDCC

While everyone loves the Doctor, it seems like no one actually wants to be the Doctor. Doctor Who fans dream not of taking on the role of Time Lord, but of traveling alongside the Doctor on his or her journey. That is the basis for developer Maze Theory’s new

by A Kay Purcell
Previews   -   Jul 28, 2019 The power of family – Children of Morta hands-on preview
The power of family – Children of Morta hands-on preview

Rogue-like, gorgeous pixel-art, and the promise of a well-hewn storyline — the amount of times I’ve heard this promise only to see it broken measures beyond counting. Children of Morta is the latest to make this claim, but after putting it off a few times, I finally took the time

by Ron Burke
Previews   -   Jul 17, 2019 I beat a skeleton to death with my own severed arm — a Rune II preview
I beat a skeleton to death with my own severed arm — a Rune II preview

It’s been 19 years since the first Rune game came out in the year 2000. I was 10 years old at the time, and all I remember about playing it on my low-res, hilariously sized desktop is that I kept getting killed by evil flowers. But all these years

by Travis Northup
Previews   -   Jul 01, 2019 Things are getting wild — Planet Zoo at E3
Things are getting wild — Planet Zoo at E3

Planet Coaster was a roaring success in terms of an amusement park simulator and the fun factor and Planet Zoo is shaping up to be along the same path. With several quality of life enhancements and an articulate attention to detail, Frontier Development’s Zoo themed Sim is going to

by Sean Anthony
Previews   -   Jul 01, 2019 A bouncy-house battle royale — Fall Guys: Ultimate Knockout hands-on at E3
A bouncy-house battle royale — Fall Guys: Ultimate Knockout hands-on at E3

It’s difficult to describe Fall Guys: Ultimate Knockout, because it really isn’t like anything I’ve experienced before. It’s full of bright colors and realistic physics, chaotic games made up of a simple premise, hordes of competition, hilarious obstacles, and the most ridiculous, customizable potato-shaped avatars, and

by A Kay Purcell
Previews   -   Jul 01, 2019 Slinking and flinging your way to freedom — Carrion hands-on at E3
Slinking and flinging your way to freedom — Carrion hands-on at E3

It’s hard being an amorphous creature of unknown origin, especially when a bunch of jerk scientists have decided to lock you in a container and perform experiments on you. Can anyone really blame you if you go on a rampage, killing all of your attackers and building a hive

by A Kay Purcell
Previews   -   Jun 28, 2019 The troubles with dimensional rift travel — The Riftbreaker hands-on at E3
The troubles with dimensional rift travel — The Riftbreaker hands-on at E3

It’s difficult to create a good base-building title while mixing in other genres. Fortunately, The Riftbreaker manages to mix top-down hack-and-slash action with base building survival in seemingly perfect harmony. At E3 2019, I had a chance to play The Riftbreaker, a base building top down action hybrid where

by Sean Anthony
Previews   -   Jun 27, 2019 The real-world dangers of zombie killing — The Walking Dead Onslaught at E3
The real-world dangers of zombie killing — The Walking Dead Onslaught at E3

Ok, I’m going to admit it: I haven’t watched a whole lot of AMC’s The Walking Dead, but that’s not why I’m amused and a little mortified when I think of my time playing Survios’ upcoming game, The Walking Dead Onslaught. I’m well versed

by A Kay Purcell
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