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Previews   -   Apr 18, 2024 Hades II Technical Test preview — So mote it be
Hades II Technical Test preview — So mote it be

All of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his

by David Flynn
Previews   -   Apr 14, 2024 Dead Cells crew brings Prince of Persia to life — Hands-on preview with The Rogue: Prince of Persia
Dead Cells crew brings Prince of Persia to life — Hands-on preview with The Rogue: Prince of Persia

I’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t

by Ron Burke
Previews   -   Apr 10, 2024 Rightfully, Beary Arms preview [PAX] — Bearing your teeth
Rightfully, Beary Arms preview [PAX] — Bearing your teeth

Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of

by Jackson Lustberg
Previews   -   Apr 09, 2024 Collectionomics preview — Redrawing the magic circle.
Collectionomics preview — Redrawing the magic circle.

Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of

by Sean Weeks
Previews   -   Apr 08, 2024 Crowsworn Demo impressions — Darkness and mystery
Crowsworn Demo impressions — Darkness and mystery

Crowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but

by Henry Viola
Previews   -   Apr 05, 2024 Kamaeru: A Frog Refuge preview [PAX] — As wholesome as it gets
Kamaeru: A Frog Refuge preview [PAX] — As wholesome as it gets

Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game

by Jackson Lustberg
Previews   -   Apr 02, 2024 Mechwarrior 5: Clans First-Look Preview — All Systems Nominal
Mechwarrior 5: Clans First-Look Preview — All Systems Nominal

I remember watching Piranha Games President and CEO Russ Bullock excitedly showcasing MechWarrior 5: Mercenaries on the stage at MechCon, giving our first “REACTOR ONLINE” to the roar of the crowd. He ran us through all of the ways we’d be able to build out our lance, play with

by Ron Burke
Previews   -   Mar 28, 2024 Deathbound preview [PAX] – Boundless promise
Deathbound preview [PAX] – Boundless promise

It is quite hard to differentiate from the crowded “punishingly difficult third-person action RPG” genre, but Deathbound manages to do so in strides. Striking a great balance between familiarity and novelty, Deathbound proves that it doesn’t take a reinvention of the genre to be good – just confident game design

by Nicholas Aguilera
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