We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you
By now, you’ve probably seen the incredible 20 minutes of opening gameplay for Dragon Age: The Veilguard. In it, we are re-introduced to fan favorite returning characters like Varric, Harding, and not-so-favorites like Solas – the Dread Wolf. It’s a good thing we are getting a reintroduction as it’
I wasn’t sure what to make of Kunitsu-Gami: Path of the Goddess when I saw the trailer. Is this a soulslike game? Is this a strategy game? What in the world is going on here?! Well, I finally got my hands on it and I have to say…this
Disney Villainous: Sugar and Spite, from publisher Ravensburger, is the 9th box to carry the Disney Villainous name or a whopping 16th if you count the Marvel and Star Wars spinoffs. That’s a lot of Villainous.
All of that content begs the question, do we really need more? I
During our preview for Call of Duty: Black Ops 6 (of which you can read our thoughts here), we had the opportunity to interview Matt Scronce (Associate Director, Design), and Yale Miller (Director of Production) from Treyarch. There were a few things we were curious about after the presentation, and
Here it is, the long-awaited follow-up to my Kapow! Volume 1 review, the review for the aptly named standalone expansion Kapow! Volume 2. So what’s in a box? All the dice, faces, boards, and screens to play the game again, along with six new characters and components to play
I’m bored to tears of playing essentially the same game over and over again. It’s easy to point the finger at Euros here, but it’s just as, if not more, prevalent in American designs; are you really gonna tell me that the base games of Firefly and
I went into my preview for Zoochosis with no previous knowledge of the game past the interesting albeit horrifying art on the top of the Clapperheads area of the Summer Game Fest Day of the Devs booths. So I sat down, turned the sound on high, and began a journey
We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping.
Nothing about the core gameplay has changed; you still want to bring goons into the
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you
By now, you’ve probably seen the incredible 20 minutes of opening gameplay for Dragon Age: The Veilguard. In it, we are re-introduced to fan favorite returning characters like Varric, Harding, and not-so-favorites like Solas – the Dread Wolf. It’s a good thing we are getting a reintroduction as it’
I wasn’t sure what to make of Kunitsu-Gami: Path of the Goddess when I saw the trailer. Is this a soulslike game? Is this a strategy game? What in the world is going on here?! Well, I finally got my hands on it and I have to say…this
Disney Villainous: Sugar and Spite, from publisher Ravensburger, is the 9th box to carry the Disney Villainous name or a whopping 16th if you count the Marvel and Star Wars spinoffs. That’s a lot of Villainous.
All of that content begs the question, do we really need more? I
During our preview for Call of Duty: Black Ops 6 (of which you can read our thoughts here), we had the opportunity to interview Matt Scronce (Associate Director, Design), and Yale Miller (Director of Production) from Treyarch. There were a few things we were curious about after the presentation, and
Here it is, the long-awaited follow-up to my Kapow! Volume 1 review, the review for the aptly named standalone expansion Kapow! Volume 2. So what’s in a box? All the dice, faces, boards, and screens to play the game again, along with six new characters and components to play
I’m bored to tears of playing essentially the same game over and over again. It’s easy to point the finger at Euros here, but it’s just as, if not more, prevalent in American designs; are you really gonna tell me that the base games of Firefly and
I went into my preview for Zoochosis with no previous knowledge of the game past the interesting albeit horrifying art on the top of the Clapperheads area of the Summer Game Fest Day of the Devs booths. So I sat down, turned the sound on high, and began a journey