
Season 19 – Haunted Masquerade
Unmask Your Power. Haunt the Competition. Season 19 creeps in... ambitious and cloaked in mystery! The Haunted Masquerade event introduces a spooktacular mode where mystical masks grant buffs, twisting every battle into a spectral spectacle. Plus, something wicked this way returns as Junkenstein's Revenge and Wrath of the Bride are back for frightful co-op fights. Then Stadium transforms under the eerie moonlight, unveiling new Heroes, a cursed map, fresh features, and match-defining Gadgets forged in shadow. Across the season, the festive spirit of Halloween stretches wide as Mythic cosmetics rise from the crypt, and a treasure trove of twisted tricks & treats awaits those brave enough to claim them. Welcome to the Haunted Masquerade, ENTER IF YOU DARE!
New Arcade Game Mode – Haunted Masquerade
It's spooky time! The Haunted Masquerade is Season 19’s costumed centerpiece. Teams wear the mystical masks of currently allied Heroes, each granting buffs that can flip the fight for friends or foes and force fun new compositions. Everyone acquires special abilities based on whose mask they wear, with some granting specific benefits to lore linked Heroes and all of them rewarding synergy at every turn. Enter the Haunted Masquerade… IF YOU DARE!
Tank Hero Masks
Orisa
- Decreases knockback applied to you. Decreases debuff duration on you.
- Sojourn Only: Gain the ability to attach Disruptor Orb to allied Orisa.
Ramattra Mask
- Slow any nearby enemies by 30%.
- Zenyatta Only: Applying Orb of Discord to allied Ramattra in Nemesis Form also applies it to enemies near him. Does not cause allied Ramattra to take additional damage.
Reinhardt Mask
- Gain 50 armor. Increases melee damage.
- Brigitte Only: Increases Brigitte shield size and durability when they are in close proximity.
Roadhog Mask
- Gain the ability to heal yourself by 100 health every 30 seconds.
- Junkrat Only: Concussion Mine explosions douse enemies with gasoline. Any explosion damage within 10 seconds ignites them.
Winston Mask
- Melee damage now knocks enemies back.
- Tracer Only: Gain the ability to attach her Pulse Bomb to allied Winston. Either Winston or Tracer can detonate it.
Damage Hero Masks
Genji Mask
- Gain the ability to double jump.
- Hanzo Only: Any enemy hit by an allied Genji’s Swift Strike or Dragonblade is marked. Shots home toward marked enemies.
Hanzo Mask
- The farther the enemy, the more damage dealt to them.
- Genji Only: Gain the ability to activate Hanzo’s Dragonstrike during Dragonblade. Doing so will cancel the rest of Dragonblade.
Junkrat Mask
- Enemies explode on death.
- Roadhog Only: Chain Hook now explodes on impact. Detonating Junkrat’s Concussion Mines increases explosion damage and radius.
Mei Mask
- Increases damage against nearby enemies by 25%.
- Juno Only: Pulsar Torpedoes now freeze any target slowed by an allied Mei for 1.5 seconds.
Reaper Mask
- Dealing damage heals you.
- Moira Only: Gain the ability to attach Biotic Orb to Reaper when it is close to him.
Sojourn Mask
- Dealing critical damage generates 50% additional ultimate charge.
- Orisa Only: Energy Javelin now creates Sojourn’s Disruptor Orb on environmental impact.
Soldier: 76 Mask
- Increases your attack speed.
- Ana Only: Biotic Grenade creates Soldier: 76’s Biotic Field on impact.
Symmetra Mask
- Substitutes 50% of your health with shields.
- Lifeweaver Only: Petal Platform gains a barrier around it.
Torbjörn Mask
- Gain an additional ability that applies armor to you for 10 seconds.
- Mercy Only: While Caduceus Staff is equipped, gain the ability to apply Torbjörn’s Overload on allies.
Tracer Mask
- Increases movement speed.
- Winston Only: Gain the ability to Recall to Winston’s Barrier Projector.
Support Hero Masks
Ana Mask
- Reduce all incoming damage by 15%.
- Soldier: 76 Only: Gain an additional Biotic ability that while in use, prevents healing on enemies hit by Helix Rockets.
Brigitte Mask
- Dealing melee damage to enemies heals nearby allies.
- Reinhardt Only: When Inspired by allied Brigitte, Charge explodes on impact. Inspired status stacks up to 3 times, increasing explosion damage and radius.
Juno Mask
- Holding jump lets you hover midair.
- Mei Only: When Ice Wall comes into contact with Juno’s Orbital Ray, creates a Blizzard.
Lifeweaver Mask
- Deal additional damage while airborne or on Lifeweaver’s Petal Platform.
- Symmetra Only: Turrets can now also target allies, granting armor over time.
Mercy Mask
- Increases your base health by 20%.
- Torbjörn Only: Turret now applies toggleable healing or damage boost to allies within range.
Moira Mask
- Constantly regenerate health. Eliminations increase regen rate for 10 seconds.
- Reaper Only: Increases movement speed and jump height during Wraith Form.
Zenyatta Mask
- Applies a mini Orb of Harmony to you.
- Ramattra Only: Gain the ability to detonate allied Zenyatta’s Orbs of Discord. Their explosions damage nearby enemies and apply a temporary Orb of Discord to them.
Halloween Terror Returns
Your favorite Spooky modes return as Halloween Terror 2025 brings new tricks and returning treats to Overwatch 2. Join forces in this returning fan favorite 4-player co-op mode to defend Adlersbrunn from Dr. Junkenstein and his monstrous creations. Battle hordes of zombie Omnics and powerful bosses in a quest to save the castle from certain doom. Then, continue the story from Junkenstein's Revenge, featuring four heroes—Sojourn, Junker Queen, Kiriko, and Ashe—who must break down barricades, fight off exploding zombie omnics, and defeat powerful enemies like Banshee Moira and Gargoyle Winston to uncover the dark secrets of Adlersbrunn. Navigate through haunted castles, solve puzzles, and face terrifying jump scares as you progress through this atmospheric and gripping co-op adventure.
General Updates
Hero Mastery Mode
- The Hero Mastery mode and courses are no longer available to play.
Developer comments: As we focus more time and effort into delivering the best experience for Quick Play, Competitive, Stadium, and other new ways to play, we’re going to be shifting focus away from past game modes that haven’t seen as much attention. With this in mind, we’ve made the decision to sunset Hero Mastery courses.
Team Text Chat
- New Options added to Social → Text Chat
- The color of each existing Text Chat Channel (Whisper/Group/Team/Match) can now be set. These default to their existing colors.
- The color Comms/Pings can now be set.
- Tabbing through each of the potential text chat channels includes a small new visual element to indicate that the channel has changed.
Hero Updates
Developer Comments: This patch primarily focuses on balancing hero perks following the Season 18 perk refresh. Based on pick rate, gameplay data, and player feedback, we’re making adjustments to perks to ensure each choice feels meaningful while keeping the options fair and impactful across all heroes.
Tank
Doomfist
Developer Comment: Power Block can make Doomfist difficult to punish in certain situations. This change reduces its damage reduction slightly, giving opponents more opportunity to overwhelm his block with damage while preserving the flow of Doomfist’s gameplay.
Power Block – Ability 2
- Damage reduction reduced from 80% to 75%.
Aftershock – Major Perk
- Slow duration increased from 1.5 to 2 seconds.
- Slow amount increased from 30% to 40%.
Hazard
Anarchic Zeal – Minor Perk
- Lifesteal increased from 25% to 30%.
Junker Queen
Rampant Charge – Minor Perk
- No longer refreshes all cooldowns.
- Now reduces all cooldowns by 6 seconds.
Mauga
Developer Comments: Cage Fight is a powerful ultimate, but its charge rate has been a bit slow. We’ve slightly reduced its cost to help Mauga earn it more consistently, while keeping it balanced relative to its power.
- Ultimate cost reduced by 6%.
Combat Fuel – Major Perk
- Maximum overhealth granted increased from 100 to 150.
- Critical hits amount of overhealth given increased from 2 to 3.
Reinhardt
Barrier Re-Charge – Minor Perk
- Barrier Field regeneration rate increased from 150 to 200.
Wrecking Ball
Adaptive Barrier – Major Perk
- No longer consumes overhealth.
- Visual size increased to be in line with Zarya Barriers.
Damage
Cassidy
Even the Odds – Minor Perk
- Healing per second increased from 20 to 30.
Freja
Relentless Barrage – Major Perk
- Ammo refunded increased from 4 to 8.
Mei
Glacial Propulsion – Minor Perk
- No longer shares a cooldown with Ice Wall.
- Cooldown increased from 6 to 10 seconds.
Reaper
Developer Comments: Reaper’s engage and disengage potential has been too consistent with the addition of Shadow Blink. We’ve reduced Wraith Form’s movement speed to lower his overall mobility, moved Shadow Blink to a major perk, and added Lingering Wraith as a new minor perk to preserve mobility options for players who choose it.
Wraith Form – Ability 1
- Movement speed while active reduced from 50% to 40%.
Shadow Blink – Major Perk
- Moved from Minor to Major Perk.
Ravenous Wraith – Major Perk
- Removed.
Lingering Wraith – Minor Perk
- New Minor Perk
- Leaving Wraith Form grants 40% movement speed for 2 seconds.
Tracer
Developer Comments: Flashback no longer grants 2 Blink charges instantly after Recall. This change creates a short delay before additional Blinks are available. This helps limit rapid Blink chaining while maintaining Flashback’s effectiveness.
Flashback – Major Perk
- No longer grants 2 Blink charges.
- Now increases Blink cooldown recovery rate by 150% for 3 seconds after Recall.
Widowmaker
Seeker Mine – Major Perk
- Damage increased from 25 to 50.
Support
Ana
Headhunter – Major Perk
- Critical damage multiplier increased from 1.5x to 2x.
Baptiste
Assault Burst – Major Perk
- No longer removes healing from Regenerative Burst.
- Attack speed bonus reduced from 30% to 25%.
Illari
Solar Flare – Major Perk
- Resource cost reduced from 100% to 50% of max energy.
- Healing amount no longer scales with energy spent.
- Explosion healing is now a flat 100 healing.
Juno
Developer Comments: Orbital Ray remains a strong support ultimate, but Juno’s time to earn it can feel a bit slow. This change keeps her ultimate among the longer-to-earn options while bringing her closer in line with the rest of the hero roster.
- Ultimate cost reduced by 8%.
Kiriko
Foxtrot – Major Perk
- Duration reduced from 3 seconds to 2 seconds.
Ready Step – Major Perk
- Duration increased from 2 to 3 seconds.
Lifeweaver
Lifeweaving - Minor Perk
- Rejuvenating Dash’s healing increased from 20 to 30.
Petal Power – Major Perk
- Attack speed bonus increased from 25% to 30%.
Wuyang
Developer Comments: Wuyang remains a strong support, with high healing and damage paired with strong mobility. We’ve reduced his base health to make him a less survivable threat while keeping his numbers impactful. Additionally, slight adjustments to Xuanwu Staff’s damage reduce explosion damage while still rewarding direct hits.
- Base health reduced from 250 to 225.
Xuanwu Staff – Primary Fire
- Maximum explosion damage reduced from 70 to 60.
- Maximum impact damage increased from 30 to 40.
Overflow – Minor Perk
- Healing resource generation increased from 33% to 50%.
Balance – Minor Perk
- Passive healing reduced from 40% to 30%.
Ebb and Flow – Major Perk
- Healing on the returning wave reduced by 50%.
Stadium Updates
Stadium Competitive Updates
- Stadium Competitive will now use the best of 5 format.
- Powers are granted on rounds 1, 2, 3 and 5
- The first team that wins 3 rounds will win the match
- The mercy rule has been disabled
- Round 1 completion cash increased to 7500 (Up from 5000)
- Round 2 completion cash increased to 5000 (Up from 4000)
- Round complete cash increased to 4250 (Up from 3500)
- The amount of cash generated each round from healing and damage has been increased
- MVP bonus increased to 1500 (Up from 1000)
Developer comments: Now that stadium has been out for three seasons, players have a better understanding of the mode and how it works. Based on this, we think we can move away from the more segmented power curve offered by the 7-round approach, which served us well in these early months. We have been happy with the results of the Quick Play format in Season 18 and we want to bring those same wins to competitive. The goal of this change is to keep the competitive nature of the format while still making it move at a faster pace. We look forward to your feedback on this as we continue to iterate on Stadium and make it the best it can be.
Introducing... Gadgets!
Developer comments: We're continuing our goal of improving our General Item selection to give you the agency you need to address more matchups and further customize your playstyle. We're introducing Gadgets, which are Active Items that grant you a bonus ability with a cooldown when you purchase them. Gadgets appear in the HUD, near your existing abilities. They can be activated with a customizable hotkey and you can have one equipped at a time.
New Gadgets Added
Aura Repellant - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Knockback all enemies within 8m. (35s Cooldown).
- Cost: 1500.
Barrier Snippet - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Gain 50 Overhealth for 3s. (45s Cooldown).
- Cost: 1500.
Exo Springs - Common Gadget
- New Gadget.
- 25 Health.
- Holding Crouch increases the height of your next jump by up to 250%. (20s Cooldown).
- Cost: 1500.
Feathered Soles - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus. (20s Cooldown).
- Cost: 1500.
Med Kit - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus. (25s Cooldown).
- Cost: 1500.
Dashing Skates - Rare Gadget
- New Gadget.
- 25 Health.
- On Use: Dash a short distance. (20s Cooldown).
- Cost: 3750.
Field Support - Rare Gadget
- New Gadget.
- 25 Armor.
- 5% Weapon Power
- On Use: Place a Healing Field at your location that restores 50 Life every 1s for 3s. (20s Cooldown).
- Cost: 4000.
Kitsune Snippet - Rare Gadget
- New Gadget.
- 25 Shields.
- 5% Cooldown Reduction.
- On Use: Gain 50 Overhealth and 20% Move Speed for 3s. If you are debuffed, gain an additional 100. (35s Cooldown).
- Cost: 4000.
Kanezaka Charm - Epic Gadget
- New Gadget.
- 50 Shields.
- -40% Incoming Negative Effect Duration.
- On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s. (45s Cooldown).
- Cost: 9000.
Jet Skates - Epic Gadget
- New Gadget.
- 25 Health.
- 10% Weapon Power.
- 10% Ability Power.
- On Use: Dash a short distance. (12s Cooldown).
- Cost: 9500.
Necrotic Repellant - Epic Gadget
- New Gadget.
- 50 Shields.
- 15% Ability Power.
- On Use: Knockback and slow all enemies within 8m and apply 30% Healing Reduction for 3s. (20s Cooldown).
- Cost: 10000.
Super Serum - Epic Gadget
- New Gadget.
- 25 Health.
- 10% Attack Speed.
- 10% Weapon Lifesteal.
- On Use: Increase your total Attack Speed 50% by but deal 15% reduced Weapon Damage for 5s. Reload all your Ammo. (35s Cooldown).
- Cost: 10000.
Colossus Core - Epic Gadget
- New Gadget.
- +10% Health, Shields, and Armor.
- +40% Knockback Resist.
- +40% Slow Resist.
- On Use: Gain Unstoppable, 25% Damage Reduction, 25% Max Life, and grow in size, but deal 50% reduced damage and healing for 3s. (45s Cooldown).
- Cost: 11000.
Refresher - Epic Gadget
- New Gadget.
- 25 Health.
- Reduce all Ability cooldowns by 8s. (75s Cooldown).
- Cost: 13000.
Stadium Combat Text
- Display floating combat text numbers for your damage and healing in-world.
- Works in both first-person and third-person views.
- Active in all Stadium matches and the Stadium Practice Range.
- Customize your settings to adjust the size, transparency and the type of data that is displayed. You can also fully disable this feature.
Developer comments: The progressive nature of Stadium gameplay and growing in power over time makes it a great candidate for displaying damage and healing numbers in the game world directly. We have added a number of customizable options so you can adjust things to find what works for you. We have further improvements and options coming to this feature in future patches!
Armory Filters
- Use the new filter tab to find the exact item you are looking for.
- Filter by item type, stat, rarity, cost and even abilities.
- Results are shown with complete tooltips and can be sorted to your preference.
- Buy and sell directly from the filters tab.
Developer comments: We know it can sometimes be difficult to find exactly what you are looking for in the Armory, with the addition of filters, you can now narrow down your options to exactly what you need.
Armory Sub-Tabs
- Items are now broken down into sub-categories.
- Saved and example builds support sub-tabs as well.
Developer comments: As the Armory continues to grow, we need to offer better ways to sort all of the data. These new sub-tabs should help you find what you are looking for more quickly.
Stadium Advanced Info Panel Support
- Ability Power, Weapon Power and more are all supported.
- A new Hero Info section has been added that displays health, armor, shields, movement speed and melee damage info.
- More support for this feature will come in future updates.
Developer comments: Advanced Info Panel support has been added for Stadium. Use the hero info screen to directly see how stadium powers and items modify your stats.
Stadium Map Updates
- Busan Sanctuary (Control) has been added to the map lineup.
Tank
Hazard
- Added to the Stadium Hero Roster.
Barbed Shot – Power
- Bonespur shots also fire 2 Spike Guard spikes at hit targets for 10 damage.
Bonerot - Power
- Ammo gained from Spike Guard deals 10 extra damage. Spike guard ammo regeneration speed is increased by 25%.
Hit Me Again – Power
- Each fired Spike Guard spike hit reduces Violent Leap’s cooldown by 0.1 seconds.
- Spike Guard Movement Speed Penalty is reduced by 90%.
Needle Storm – Power
- Spike Guard now fires at all enemies in front of Hazard.
Bunny Hop – Power
- Using Violent Leap without using Slash refunds 2 seconds of cooldown for Violent Leap and Jagged Wall.
Slasher – Power
- Violent Leap’s Slash shoots a piercing projectile that deals 80 damage, ignoring enemies within 10m.
- Violent Leap damage gives 25% more Ultimate Charge.
Twin Fang – Power
- After using Violent Leap your next shot of Bonespur fires a free second shot for 65% damage.
Woof Woof – Power
- Each hit from Violent Leap charges Spike Guard with 15% bonus energy.
- Gain 30% Extra Spike Guard Resource.
Fortress – Power
- Jagged Wall becomes 35% larger.
- Jagged Wall knockback applies 40 additional damage.
Juiced – Power
- When Jagged Wall is spawned, heal all allies within 12 meters by 100 over 2 seconds.
Off the Wall – Power
- When Jagged Wall is spawned, knock back enemies within 8 meters afte 1.5 second for 80 damage.
Brinin’ the Rain – Power
- Downpour costs 20% less Ultimate Charge.
- After using Downpour immediately reset all cooldowns and gain 25% Cooldown Reduction for 10 seconds.
Calcium Efficiency – Rare Weapon Hero Item
- 5% Weapon Power.
- Gain 15% Weapon Lifesteal for 5 seconds after reloading ammo or gaining ammo.
- Cost: 4,000.
Sharpsurge – Epic Weapon Hero Item
- 10% Weapon Power.
- Dealing critical damage grants 1% Attack Speed for 3 seconds, stacking up to 25 times.
- Cost: 11,000.
Birdseye Blade – Rare Ability Hero Item
- 10% Ability Power.
- 5% Cooldown Reduction.
- Violent Leap’s Slash deals 25% increased damage to airborne enemies.
- Cost: 5,000.
Skewer Bloom – Rare Ability Hero Item
- 10% Ability Power.
- 50% Spike Guard Range.
- Cost: 5,500.
Touch-Ups Touch Up – Epic Ability Hero Item
- 10% Ability Power.
- 5% Cooldown Reduction.
- After Using Violent Leap, Spike Guard spikes deals 25% more damage for 5 seconds.
- Cost: 10,000. Phreak Foil – Epic Ability Hero Item
- 15% Ability Power.
- 10% Ability Lifesteal.
- 50% Extra Spike Guard Resource.
- Jagged Wall hits charge Spike Guard with 25% bonus energy.
- Cost: 10,000.
Boomslang’s Blaster – Epic Ability Hero Item
- 10% Ability Power.
- 10% Ability Lifesteal.
- Ability: Use Quick Melee during Spike Guard to immediately fire 5 spikes at targets. (10 second cooldown.)
- Cost: 11,000.
Home Turf – Rare Survival Hero Item
- 50 Health.
- 50% Spike Guard Max Resource.
- Each fired Spike Guard spike heals 0.3% Max Life per hit.
- Cost: 4,000
Spine Protector – Epic Survival Hero Item
- 10% Weapon Power.
- 5% Weapon Lifesteal.
- Heal 2% of Max Life for each ammo reloaded using Spike Guard.
- Cost: 10,000
Susannah’s Support – Epic Survival Hero Item
- 50 Health.
- 65% Jagged Wall Health.
- Jagged Wall heals Hazard for 10% of damage mitigated.
- Cost: 11,000
Blood Needle – Epic Survival Hero Item
- 50 Health
- 50% Spike Guard Max Resource
- Each fired Spike Guard spike heals 0.3% Max Life per hit.
- Cost: 11,000
Orisa
Developer Comments: Orisa’s ability power build was falling off in the late game, leaving her damage underwhelming compared to other options. This update gives her more scaling so she can stay a real threat as matches go longer.
Advanced Throwbotics - Power
- Damage increased to 75% (Up from 50%).
Reinhardt
Developer Comments: Removing this item to remove redundancy with the new Exo Springs Gadget.
Rocket Boots - Rare Survival Hero Item
- Removed.
Sigma
Developer Comments: Sigma’s gravity defying builds weren’t feeling as cosmic as they should. These changes let him stay airborne longer, sling stronger spheres, and fully embrace his inner astrophysicist without feeling weighed down.
Zero Gravity - Power
- Flight duration increased to 4s (Up from 2.5s).
- Damage reduction increased to 15% (Up from 10%).
Apogee Alignment - Power
- Removed Hypersphere damage reduction.
- Text will be updated in the Mid Season patch.
Trinisphere - Power
- Third Hypersphere damage increased to 75% (Up from 50%).
- Text will be updated in the Mid-Season patch.
Damage
Junkrat
Developer Comments: Slapnel is a fun mobility option that isn't picked very often, so we're hoping to make it feel like a more viable option compared to the other Powers.
Slapnel - Power
- Cooldown reduced to 6s (down from 10s).
Reaper
Strangle Step - Power
- Reduced Shadow Step Cast Speed to 15% (down from 30%).
Spirited To Splay - Power
- Reduced Wraith Form Cooldown Reduction on Elimination to 50% (down from 100%).
Sojourn
- Added to the Stadium Hero roster.
Overcharge - Power
- Max Railgun Charge increased to 150%. Fully-charged attacks and abilities still only consume up to 100% charge.
Reverberation Rounds - Power
- After using a fully-charged Charged Shot, gain 25% increased Charged Shot projectile size for 4s (stacking up to 3 times).
Conductor Chase - Power
- Generate 25% more Railgun charge. Railgun charge decays 75% slower.
Commotion Cycle - Power
- Charged Shot refunds up to 35% of Disruptor Shot's cooldown, based on the Charge spent.
Aftershock - Power
- Charged Shot Final Blows trigger an explosion for 75% of the damage dealt.
Hard Stuck - Power
- Disruptor Shot can stick to enemies. Stuck Disruptor Shots deal 50% less damage.
Experimental Tech - Power
- Disruptor Shot slows enemies within its area for 15% and grants 33% of its damage dealt as Railgun Charge.
Fuel Depot - Power
- Rocket Launcher direct hits permanently increase your maximum fuel by 2, stacking up to 25 times.
Fine-Tuned Thrusters - Power
- Gain 25% Damage Reduction during Power Slide. Power Slide duration increased by 100%.
Unconventional Tactics - Power
- Power Slide spawns a mini Disruptor Shot when activated and when you jump.
Lock and Load - Power
- During Power Slide, Railgun does not consume ammo and restores 50% of your Max Ammo every second.
Enhanced Targeting Software - Power
- During Overclock, Railgun Primary Fire automatically targets enemies.
Espresso Shots - Rare Weapon Hero Item
- 5% Weapon Power.
- 10% Move Speed.
- Eliminations during Overclock increase its duration by 2s.
- Cost: 4,500.
Rocket-Powered Javelin - Rare Weapon Hero Item
- 25 Health.
- 5% Weapon Power.
- Quick Melee hits during Power Slide knock enemies back and deal 30% increased damage.
- Cost: 5,000.
Murphy's Motor Module - Epic Weapon Hero Item
- 15% Weapon Power.
- Eliminations reset Power Slide's cooldown.
- Cost: 12,000.
Shah-Mat Strategem - Epic Weapon Hero item
- 10% Weapon Power.
- 10% Attack Speed.
- After spending Railgun Charge, gain Railgun Projectile Speed equal to 50% the Railgun Charge spent for 3s.
- Cost: 11,000.
Energy Leech - Rare Ability Hero Item
- 10% Ability Power.
- Disruptor Shot eliminations grant 10% Ultimate Charge.
- Cost: 5,000.
CAF Calibrator- Rare Ability Hero Item
- 10% Ability Power.
- 50% Disruptor Projectile Speed
- Cost: 5,000.
Liao's Logistics Data - Epic Ability Hero Item
- 15% Ability Power.
- 15% Disruptor Shot duration
- Cost: 4,500.
Afterburners- Epic Survival Hero Item
- 25 Health.
- 5% Cooldown Reduction.
- 5% Power Slide jump height.
- Cost: 4,500.
Torbjörn
- Added to the Stadium Hero Roster.
All Grown Up - Power
- While Overload is active, Turrets are upgraded 1 Level to a maximum of Level 3.
Turriplets - Power
- You can have 3 Turrets active. They start at Level 1, have 50% Health and 66% Attack Speed, and can be upgraded temporarily by hitting it with Forge Hammer up to 15s.
Positive Reinforcement - Power
- When a Turret is placed, it gains 200 Overhealth for 5s. Hitting a Turret with Forge Hammer grants you 10 Overhealth for 5s, up to 50.
Magmini - Power
- After using Overload, gain 2 Ammo of Molten Core with 66% reduced damage duration.
Swedish Sauna - Power
- Molten Core heals allied heroes within it for 50% of Molten Core Damage every 1s.
Come Get Yer Armor - Power
- After using Overload, throw 2 Armor Packs that grants Armor equal to 20% of your Max Life. Armor Packs do not stack.
Dwarlord - Power
- Overload grants all allies within 5m Overhealth equal to 50% of Overload Overhealth and 10% Attack Speed.
Let Off Some Steam - Power
- While Overload is not active, Weapon Damage and Weapon Healing reduces Overload Cooldown by 10%.
Riveting - Power
- Every 5th Rivet Gun shot shoots both your Primary Fire and Secondary Fire. The bonus shot deals 25% reduced damage.
Clocked - Power
- Turret damage marks enemies for 8s. Gain 20% Weapon Lifesteal and 15% increased Weapon Damage against marked enemies.
Forged in Fire - Power
- While Overload is active, every Forge Hammer swing explodes, dealing Forge Hammer damage equal to 10% of Max Life in a 3m radius.
Blacksmith - Power
- Using Forge Hammer on an Ally heals them for 66% of Forge Hammer damage.
Speedish Feetfalls - Rare Weapon Hero Item
- 25 Armor.
- 5% Attack Speed.
- Gain 15% Move Speed while holding Forge Hammer.
- Cost: 4000.
Rivet Refresher - Rare Weapon Hero Item
- 5% Weapon Power.
- 30% Reload Speed.
- Overload reloads an additional 25% of Max Ammo.
- Cost: 4000.
Ingrid's Ingenuity - Epic Weapon Hero Item
- 50 Armor.
- 10% Attack Speed.
- Forge Hammer Damage or Healing grants Overhealth equal to 2% of Max Life, up to 20% Max Life.
- Cost: 10000.
Skjutsnabbt System - Epic Weapon Hero Item
- 10% Weapon Power.
- 10% Weapon Lifesteal.
- 20% Overload Duration.
- When Overload expires, gain 20% Attack Speed for 3s.
- Cost: 10000.
Reclaimer's Rig - Rare Ability Hero Item
- 25 Health.
- 5% Ability Power.
- When a Turret is destroyed, reduce Deploy Turret's cooldown by 1s and gain 25 Overhealth for 3s.
- Cost: 4500.
Forgewalker - Rare Ability Hero Item
- 5% Ability Power.
- 5% Cooldown Reduction.
- Gain 20% Move Speed while standing in Molten Core.
- Cost: 4500.
Arturretficial Intelligence - Epic Ability Hero Item
- 10% Ability Power.
- 10% Attack Speed.
- Damage from Rivet Gun's Secondary Fire causes your Turrets to target them.
- Cost: 9000.
Lindholm Launcher – Epic Ability Hero Item
- 15% Ability Power.
- 15% Turret Targeting Range.
- 50% Turret Throw Range.
- Cost: 10000.
Oververloader - Rare Survival Hero Item
- 10% Cooldown Reduction.
- Overload grants additional Overhealth equal to 30% of Max Armor.
- Cost: 5000.
Ironblood Injectors - Epic Survival Hero Item
- 50 Armor.
- While Overload is active, grow 30% in size and restore 5% of Max Life every 1s.
- Cost: 9000.
Support
Ana
Developer Comments: Ana’s ability power builds weren't pulling its weight and often felt ineffective compared to her other options, especially in mid-late game. We’ve redesigned it to make her more impactful and ensure the build feels like a viable path for players who want to lean into ability power focused play.
Artsy Dartsy - Power
- New Power.
- While scoped with Biotic Rifle, Ana can shoot Sleep Dart through the Biotic Rifle with 150% increased projectile speed.
Fountain of Soothe- Power
- New Power.
- Sleep Dart spawns a Biotic Grenade with 50% healing damage and duration on impact.
NanoNade - Power
- New Power.
- Biotic Grenade grants Nano Boost with 25% effectiveness to all allies for 1.5s.
Falconer - Power
- New Power.
- Nano Boost also gives 20% increased Attack Speed and 15% Ultimate Charge.
Your Full Potential - Power
- Removed.
Venomous - Power
- Damage decreased to 60 (Down from 75).
Tactical Rifle (New) – Rare Weapon Hero Item
- Changed from a Power to a Rare Weapon Hero Item.
- 10% Weapon Power.
- While scoped, Biotic Rifle will lock-on to allies for guaranteed hits and has less reduced movement speed.
- Cost: 5,000.
Sleep Regimen (New) – Rare Ability Hero Item
- Changed from a Power to a Rare Ability Hero Item.
- 25 Health.
- When you apply Sleep to an enemy, gain 10 Health, up to 50.
- Cost: 4,500.
Lethal Dose – Epic Ability Hero Item
- Ability Lifesteal decreased to 10% (Down from 50%).
- Now gives Ana 60 Overhealth.
Cluster Core – Epic Ability Hero Item
- Cooldown Reduction decreased to 1s (Down from 2s).
Tranquilizer – Epic Ability Hero Item
- Removed.
Double Dosage – Epic Ability Hero Item
- Removed.
Time Out (New) – Epic Survival Hero Item
- Changed from a Power to a Epic Surival Hero Item.
- 75 Health.
- Biotic Grenade knocks back enemies, and Ana gains 20% Move Speed while affected by it.
- Cost: 9,000.
Brigitte
Developer Comments: Brigitte's Weapon Power builds have struggled to find their footing. We're increasing the usability on these powers to help make Weapon Power centric builds a more viable option.
Burst Aid - Power
- Input changed to Reload (from Quick Melee).
- Max Life Heal per Repair Pack consumed increased to 25% (up from 20%).
- Attack Speed Buff per Repair Pack consumed increased to 10% (up from 5%).
Righteous Cleave - Power
- Heal now triggers on next Damaging Rocket Flail Swing (changed from Next Rocket Flail Swing).
Lúcio
Developer Comments: We're tuning down Lúcio's most consistent build and buffing some lesser picked options to allow for increased variety in his build paths. We're also reworking Reverb to a version with more balance levers, so we can better fine tune its power level.
Reverb - Power
- Reworked to "After using Soundwave, within 4s you can use it again with 75% reduced effectiveness." (changed from "Gain 1 extra charge of Soundwave").
Crowd Pleaser - Power
- Healing now scales off of Soundwave's Damage (changed from 20 Flat Healing scaling with Ability Power).
Let's Bounce - Power
- Bonus damage now scales off of Soundwave's Damage (instead of 25 Flat Damage scaling with Ability Power).
Wallvibing - Power
- Max Life Overhealth every 1s increased to 4% (up from 3%).
Mixtape - Power
- Heal for every 1s Speed Boost was active increased to 75% of Crossfade Healing (up from 50%).
#1 Single- Rare Ability Hero Item
- Cost increased to 4500 (up from 4000).
Hip Hop – Epic Survival Hero Item
- Added 10% Weapon Power and 10% Ability Power.
- Removed 25 Health.
- Cost increased to 9500 (up from 9000).
Zenyatta
Developer Comments: We’ve buffed a couple of underused powers to encourage more build diversity. The goal is to make these options feel more rewarding so they can find their place in a wider variety of strategies.
Instant Karma - Power
- Restore increased to 50% (Up from 30%).
Dual Harmony - Power
- Healing Reduction decreased to 35% (Down from 40%).
Armory
General Items
Stratosphere Beacon - Common Weapon General Item
- Rarity changed to Common (from Rare).
- Cost reduced to 1500 (Down from 4000).
- Bonus damage and slow to airborne enemies now procs from both Weapon and Ability damage.
- Removed 5% Weapon Power.
Barrier Blaster - Epic Weapon General Item
- Added increased damage and ammo refund on damage to deployables, such as Torbjörn's Turret.
Liquid Nitrogen - Epic Ability General Item
- Slow on Ability Damage reduced to 10% (Down from 20%).
- Added 15% increased Slow to Bonus Move Speed, from abilities and items.
LumériCo Fusion Drive - Epic Ability General Item
- Cost increased to 11000 (up from 10000).
Heartbeat Sensor - Common Survival General Item
- Removed.
Reflex Coating - Common Survival General Item
- New Item.
- 25 Health.
- When you are stunned, slept, or hindered, or anti-healed, gain 75 Overhealth for 3s. (20s Cooldown).
- 1500 Cost.
Bug Fixes
General
- Fixed an issue preventing Music Festival Charms from being equippable by all heroes.
- Fixed an issue that caused an unresponsive state in Custom Game when attempting to escape after a draft concluded.
- Fixed an issue that caused players that backfilled into a match in which Reaper was being played to experience low frame rates.
Heroes
Cassidy
- Fixed an issue with Cassidy’s Silver Bullet occasionally not firing after using an ability.
Junker Queen
- Fixed an issue with Junker Queen that caused her to be affected by flashbangs while using Rampage with the Rampant Charge perk equipped.
Wuyang
- Fixed an issue which caused Wuyang’s Restorative Stream to have a longer range than intended.
Stadium
General
- Fixed an issue that forced the team to exit a QP Stadium match if a user joined or was invited to the group during the match.
- Fixed an issue where Ultimate Charge gain from Healing was not being normalized by your Weapon Power and Ability Power.
Junker Queen
- Fixed an issue where Junker Queen’s Bigger Magnet mod did not increase the pull force of Jagged Blade.
Mercy
- Fixed an issue where Mercy’s Supply Surge power did not count as an ability toward Hardlight Accelerator.
Pharah
- Fixed an issue where Pharah’s Launch Vector power did not grant ultimate charge.