
Lead by Doot and his small team, Kabuto Park is a game about spending a hot summer catching the many bugs that populate the scenery. You then use these bugs in sumo-style matches against the other kids. Summer as a child was so sweet.
In their X post highlighting the milestone, creator Doot responds to his game's success!
🪲🪷 20k sales in one week 🌻🐝
— Doot 🪲☀️ Kabuto Park OUT NOW 🪷🐝 (@doot_dodo) June 5, 2025
The goal I set when I started working on Kabuto Park was to get 1k sales. We crushed it!
This is already covering development cost, which means that future sales will let me continue making more small cute games! What a life 🌻
💗 Thank you 💗 pic.twitter.com/RkRop3hBCI
It's now been a bit more than a week since Kabuto Park released, and everything feels crazy! Releasing a game is very overwhelming in both some good and bad ways. You try to do your best until the last minute when creating your game, and then during the first few days you get a ton of messages everywhere from people congratulating you, reporting bugs or making requests. It's so tiring and overwhelming that every time I release a game I feel like just want to never do that again, but I know this feeling will soon go away if I rest enough.
For more details, please check out the rest of his Dev Diary and X for his development journey.
Look forward to our upcoming review of Kabuto Park and for all Indie news, stay tuned to GamingTrend.