If you're looking for your next cozy game, you might be interested in an upcoming eco-city builder called Food Industry. The world suffers under things like overly-processed foods, food deserts, and homogenized food chains, and this game asks you to instead try to build a modern city with food sustainability the forefront of your mind. Let's dig into Food Industry, but first, a video to kick things off:

You take on the role of the leader of a new colony. Your mission is to build a modern city where food production is at the heart of survival and prosperity. Construction, resource management, citizen satisfaction, and adaptation to climate events form the pillars of your strategy.

Environmental challenges such as climate change and pollution pose major threats, requiring careful attention to avoid collateral damage and public unrest.

Years of massive industrialization and overexploitation have deeply disrupted the climate, making it unstable and triggering violent storms and major ecological shifts.

In the face of this situation, you have been forced to start over on new lands. Your task is to rebuild a sustainable society while avoiding the mistakes of the past, in a changing world where food has become a currency.

The game is going to focus on all aspects building a sustainable society with a number of features that branch out from energy to weather to create cities that emphasize this singular, sustainable approach to our modern world. Again, let's look at the features:

  • Agriculture: Plant, grow, and raise animals to feed your citizens
  • Construction: Expand your city and manage priorities
  • Economy: Adapt the supply of goods to meet the needs of the population
  • Modular Industry: Customizable and upgradable production lines
  • Micro-management: Plant and harvest crops, organize market stalls, sell goods, assemble machines
  • Energy Resources: Produce oil, water, and electricity
  • Weather & Pollution: Extreme climate events with real impact
  • Population Morale: Handle citizen anger, protests, riots, and strikes
  • Task Automation: Hire staff and transition from micro-management to full automation
  • Research & Development: Technology and progression tree
  • Design Office: Discover and optimize blueprints for automated factories
  • Immersive World: Detailed, colorful graphics and a rich soundscape

There is a long tail on this one to create this game, but it goes into Early Access in Q4 of this year. If this sounds like your brand of fun, you can Wishlist it on Steam. I'll leave you with this video from the developers themselves:

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