Skip to content
Advertisement ・ Go Ad Free

Check out this Poppy Playtime Chapter 5 concept art!

Plus some information about the latest patch notes for the chapter.

Check out this Poppy Playtime Chapter 5 concept art!
Published:

Poppy Playtime chapter 5 released with a bang, but has left fans (myself included) wanting more. I don't have any news on chapter 6, though, based on the way that chapter 5 ended, I'm sure that there will be a chapter 6.

Further Chapter 5 information!

In case you missed it, we got a lot of chapter 5 behind-the-scenes content. So I wanted to take a second to highlight some of the cool people who helped bring this chapter to life!

Cosmic Cosmo shared some concept art for the Prototype that I just adore. I show you the whole post because this is super interesting. I prefer the scrappy look over what we got in chapter 5. Also, check out this X post to see a behind-the-scenes animation for chapter 5. The work done on this chapter was good, even if I didn't like the story too much.

Next, I wanted to make sure you all got to see this jumpscare that I strongly believe should've made it into the game.

Mangerang also shared something that I find hilarious. I don't know if it's true, but apparently, ChumChompkins has wrinkly legs under all his fur. I would pay good money to see him get shaved. I don't know why, but I have a lot of love for Chum.

We also got some concept art for CumChompkins! I don't know about you guys, but I really dislike him with a mouth. I also think that his inside-out version looks super goofy.

And if anyone was curious, Taylor also says that being turned inside out is a punishment. Which makes a fair bit of sense given what we've seen in the chapter.

Now this art for Lily looks amazing. This was done by Katie Stickler. She did a lot of the concept art for Lily, and it makes me like her character even more. Actually, I have so much to say about Lily in general, but that is for another time.

Finally, I have some concept art that Sunny Li shared. These are by far some of my favorite artworks for the chapter.

New things from YouTube!

Check out the Chapter 5 accolades trailer!

And if you're in the mood for some music. This song is called Wrong Side Out and I thought that it was pretty catchy!

This video has a lot of interesting details. One thing that stood out to me is that the Prototype drew the flower around the door where we find Poppy. It stands out to me because it makes no sense.

Chapter 5 patch information

I wanted to get everyone caught up on the patches that have happened for the chapter.

Patch 1 (2/18/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

Fixed rare crash on startup relating to specific driver versions and hardware configurations caused by clock calibrations in DirectX12.

Patch 2 (2/20/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:
  • Removed left over text from development
  • Adjusted volume for all character jumpscares
  • Updated credits with additional contributors
  • "Recycling & Reclamation" Level:
    • Fixed an issue with asset level unloading before proper load sequence occurs
    • Fixed an issue with light stations failing to change color upon being powered
  • "Research & Development" Level:
    • Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands
    • Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.
  • "TESTING" Level:
    • Updated in-game video formats for better performance
    • Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”
    • Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area
  • "Extreme Aggression Under Stress" Level: 
    • Fixed an issue with the projector tutorial occurring too late
  • "Sweet Street" Level: 
    • Fixed an issue where player could get stuck on in-game assets in section 1
    • Fixed an issue where player could get stuck on in-game assets in section 5a
    • Fixed an issue with Objectives UI not behaving properly after “Lily” appears
  • "The Dollhouse" Level:
    • Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement
    • Fixed an issue with misplaced hand alignment/poses on doors
  • "Tea Time" Level:
    • Fixed an issue where player could skip key story elements via environment assets
    • Fixed an issue with misplaced hand alignment/poses on doors
  • "Reanimation" Level:
    • Fixed an issue with Outimals clipping through a door
  • "The End of the Line" Level:
    • Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence
    • Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype
  • Minor fixes and adjustments

Patch 3 (2/26/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:
  • Rebuilt GUIDs across all levels
  • Fixed a technical issue related to hand scanners
  • Fixed a gamewide lighting issue
  • Updated credits with additional contributors and corrections
  • Fixed an issue with the option wheel being blank on initial interaction
  • Fixed an issue with Grabpack hands popping out of view at near max cable length
  • Added missing SFX and Menu highlights while navigating pause menu with arrow keys
  • Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player
  • Added missing localization subtitles to the Title and Chapter name screens
  • Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC
  • Fixed an issue where starting a new game did not reset The Players elapsed time
  • Fixed a fatal error caused by audio functions
  • Re-enabled View Distance Setting in the Settings menu
  • "Harvest Processing Center 04" Level
    • Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level
    • Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position
    • Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase
    • Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11
    • Removed a gap on the left of an overhead door in Section 14
  • "Lab Freight Elevator" Level
    • Fixed an issue where Huggy Hair is briefly clipping through the elevator doors
  • "Recycling & Reclamation" Level
    • Fixed an issue where The Player gets stuck between some objects after getting the master key
  • "The Boilers" Level
    • Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office
    • Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4
    • Fixed an issue with a red glow being emitted from the room below the pressure hand room
  • "Research & Development" Level
    • Adjusted culling behavior impacting pop-in
    • Fixed an issue with Pressure Tank Smoke material having blown out reflections
    • Fixed an issue with inconsistent collision being present on the centrifuge pipe
    • Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level
    • Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence. 
  • "TESTING" Level
    • Adjusted culling behavior impacting pop-in
    • Fixed an issue with LOD pop in on a poster in the hallway
    • Fixed an issue with LOD pop in when entering Lullaby Lane
    • Fixed a texture seam/line that could be seen on the floor of the level exit
    • Fixed an unintended ability for the player to see through the cabinet by crouching below them
    • Removed a posted on the door that was covering a power conduit in the power room
  • "Extreme Aggression Under Stress" Level
    • Adjusted multiple culling behaviors impacting pop-in
    • Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects.
    • Fixed a typo that was displayed in the “hidden information” description for the “Wrongside Outimal Doll BLANKY Blankz”
  • "Sweet Street" Level
    • Adjusted multiple culling behaviors impacting pop-in
  • "The Dollhouse" Level
    • Adjusted multiple culling behaviors impacting pop-in
    • Adjusted timing on Lily bursting through the door to improve player pathing clarity
    • Adjusted timing for the tuba falling over to improve immersion and visibility.
    • Adjusted the size of the Mag panels to make them more integrated like they are in other levels
    • Fixed an issue where Grabpack hands could clip into the lower section of walls
    • Fixed an issue where The Player could see Kissy briefly teleport in front of them after exiting the basement before the Red-Light Green-Light sequence
    • Fixed an indivisible collision being present in front of Lily that blocked The Player from giving her the crumpets
    • Removed an unintended ability for The Player being able to side-step Lily’s pathing during the Red-Light Green-Light sequence
    • Fixed an issue where a bad checkpoint state could occur when The Player died from not meeting Lily in the attic
    • Fixed a rare issue where Lily Golden Statue puzzle could not be completed
    • Fixed an issue where Fire VFX remain permanently on the Conductive Hand when using the Attic Fire source and making the attic unload
    • Fixed an issue where The Player would be placed immediately into the Red-Light Green-Light sequence when entering the basement for the crumpets
      • This fix only works on new saves and does not work on existing ones.
    • Removed green hand button from the tuba due to confusing players
    • Fixed an issue where Lily’s body would vanish from underneath the cloud
  • "Tea Time" Level
    • Adjusted rendering behavior
  • "Reanimation" Level
    • Adjusted rendering behavior
    • Fixed an issue where players could get stuck in the Grand Stitchery between power poles and receivers 
  • "The End of the Line" Level
    • Fixed an issue where EMU Cuff panels could be used to skip a small segment of the level causing the rest of the level to load incorrectly
    • Fixed an issue where players were having a hard time spotting a sidle entrance
    • Fixed the ability to stand on magnetic surfaces as an unintended behavior
    • Fixed a missing Red Light disabled state in the Red Smoke Puzzle
    • Fixed an unintended use of terrain to avoid being killed by Huggy Wuggy near the shelves
    • Fixed an issue where players could unintentionally trigger door to sidle cart by walking too close while opening the door
    • Fixed an unintended use of terrain where players could climb Poppy Gel in the second enclosed train cart
    • Fixed an issue where Red Smoke from the first train cart remains visible when decoupling after checkpoint restart
    • Fixed an issue where lighting would shift to Huggy Wuggy during the cutscene with the Prototype attack
    • Optimized transparency costs on GPUs

Patch 4 (2/27/2026)

Hey everyone! We have a baby one for ya!

PATCH NOTES:
  • Fixed an issue where volume is at 10% by default
Raven Winters

Raven Winters

Raven is a horror writer from Boston. When she’s not writing horror she is either running tabletop roleplaying games or playing on her PlayStation 5.

All articles

More in News

See all

More from Raven Winters

See all
Advertisement ・ Go Ad Free

Sponsored content