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Batman: Arkham Shadow just won Immersive Reality Game of the year at the 28th Annual DICE Awards and is celebrating by releasing a new update and the official game soundtrack.
Fresh off its Immersive Reality Game of the Year win at the 28th Annual DICE Awards, Batman: Arkham Shadow is back with its GOTY update—v1.4 strikes Gotham City gold and coincides with the release of the official game soundtrack now available wherever you stream your music.
Today’s v1.4 update includes the release of three new classic Arkham-inspired Predator Maps, a new Extreme Difficulty setting, an Infinite Combat challenge inspired by the classic “Scarecrow Nightmare”, and more. More information about the update can be found in the Meta blog and patch notes below.
In addition, watch the behind the scenes video that dives into the making of the soundtrack for Batman: Arkham Shadow, composed by Kazuma Jinnouchi and recorded at Abbey Road Studios in London. Featuring interviews with Ryan Payton, Kazuma Jinnouchi, Bill Green, and more, explore how the dynamic music is used to bring the iconic Arkham franchise to life in VR.
The latest update includes three new Predator maps, extreme difficulty, a new Infinite Combat challenge, I Am the Knight Mode, and numerous bug fixes.
ARKHAM SHADOW GOTY UPDATE V1.4
Three New Arkham-Inspired Predator Maps:
*Quiet Reflection (Inspired by “Quiet Waters” from Arkham Origins)
*Architect of Fear (Inspired by “Natural Selection” from Arkham City)
*Stalking TYGER (Inspired by “Silent Knight” from Arkham Asylum)
Extreme Difficulty
A new campaign difficulty that puts your skills to the ultimate test, plus we’ve added new Extreme versions to existing Challenge Maps.
Crane’s Nightmare
A new Infinite Combat challenge inspired by “Scarecrow Nightmare” from Arkham Asylum. How long can you survive without taking a hit?
I Am the Knight Mode
A variant on New Game+, on Extreme difficulty, that restarts your campaign upon Game Over. Completing the game on “I Am the Knight” unlocks a gold-accented variant of your Batsuit and gadgets!
Numerous Additional Bug Fixes & Polish
This update includes over 500 bug fixes. Thank you to players and the members of our Discord community who took the time to share their bug reports, suggestions, experiences and encouragement. To report any issues or just chat about the game, please join our Discord: https://discord.gg/mghwcommunity
ADDITIONAL HIGHLIGHTS Audio & Haptics:
*Corrected a few dozen missing SFXs across the game
*Improved fidelity of NPC Foley SFXs for combat and predator across the game ● Improved Shadow Batman boss fight SFX and mix
Campaign
*Corrected several instances of overly aggressive occlusion culling campaign-wide
*Corrected the Batcomputer sequence at the start of Night 2 to more clearly indicate the player’s objective
*Fixed several gaps in geometry allowing the player to get out of bounds campaign-wide
*Fixed several collision traps in the Gotham Sewers
*Fixed timing for grapnelling to the final dungeon to prevent loading errors
*Fixed some instances of blocked content resulting from player speed across the campaign
*Improved timing and priority of several ambient conversations to reduce overlap and repeated delivery across the campaign
Gameplay:
*Added a small targeting buffer on Batarang to prevent target ping-ponging
*Added six additional Echo collectibles
*Added alternating leg animations on mantle
*Added looping haptics while gliding
*Added displaying "Map Unavailable" label on screen when map is jammed
*Corrected floor grate priority over Redirect
*Fixed Bolton not attacking when using Pocket Sand
*Fixed dying in slow motion and then spawning in slow motion
*Fixed Shock Glove counters not displaying appropriately
*Fixed player not turning around when performing two consecutive Redirects.
*Fixed batclawing enemies right after knocking them down with explosive gel prevents the enemy from moving
*Fixed HUD becoming detached from player camera
*Fixed enemy stun duration unaffected by Smokescreen upgrade
*Fixed that while inverted on perch, enemies will not attack the player even after spotting them
*Fixed cape showing some damage with Pristine Batsuit option turned off
*Fixed issues where enemies could spot the player through certain surfaces *Fixed Thermal Goggles to allow perch scanning while in patrol state
*Fixed Enemies can spot you through electric floors
*Fixed issue where enemies wouldn’t retrieve weapons from dispensers
Localization:
*Fixed various audio and subtitle issues across the game
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See also: Quest | Batman: Arkham Shadow
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