When Andrew Valkauskas is asked why his RPG Fate of the Norns: Ragnarok doesn’t use dice, he talks about narrative, and how jarring rolling dice and doing math needlessly
Andrew Hackard educates Lead Tabletop Editor Mike Dunn on all things Munchkin, working for Steve Jackson Games, and the joys of 5th Edition Dungeons & Dragons.
Lucky Duck Games hasn’t shied away from creating board games out of mobile apps. In the middle of last year they had a successful Kickstarter to bring Jetpack Joyride
When Stonemaier Game’s latest release Wingspan went up for pre-order on January 2nd, nobody had a clue as to how popular a bird-themed engine building game would
Bezier Games is probably most well known for their One Night Ultimate Werewolf and associated games, but one of their initial titles was Suburbia. Creating the most attractive city with
Mythic Games has been known for going big. Their Mythic Battles: Pantheon had huge miniatures. The Solomon Kane Kickstarter campaign opened several stretch goals and a campaign that takes at
Sometimes looks can be deceiving. A game with a hex tiles is common, as well as flipping them over to reveal terrain or resources. However, sometimes you have to look
Ares Games had a hit with Galaxy Defenders from Gremlin Project. It was so successful it came out with two campaign expansions and several other additions. In late 2015 the
The deck-building genre was created with Dominion, and since then the number of games implementing it has exploded. From Thunderstone and DC Deck Building Game to Trains and Clank!
Most of the time when people think of board games, players take turns in order. However, real-time board games have started to come out where multiple people play their
When you look at fighting games, it seems like a lot of the tabletop ones are one-on-one brawls. While some dungeon crawlers have melee combat, it doesn’t