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Interviews   -   Feb 11, 2020 The Divison 2: Warlords of New York Interview: Cloe’ Hammoud
The Divison 2: Warlords of New York Interview: Cloe’ Hammoud

I recently got to sit down with Massive Entertainment’s World Content Manager Cloe’ Hammoud to talk about their upcoming expansion for The Division 2.  This latest content push features a familiar face — Aaron Keener, one of the First Wave Division Agents turned rogue.  He has amassed other disaffected souls

by Ron Burke
Interviews   -   Jan 17, 2020 We talk BATTLETECH with Mitch Gitelman, Co-Founder of Harebraned Schemes
We talk BATTLETECH with Mitch Gitelman, Co-Founder of Harebraned Schemes

GT: So now that you’ve completed the three expansion packs to BATTLETECH what are the big lessons you took away from the IP? What was the most difficult, and what was the most rewarding? MG: I started with BattleTech consulting with Jordan on the BATTLETECH CENTER pods and producing/

by Ron Burke
Interviews   -   Jan 15, 2020 Friendship (and crafting) is magic — an interview with Andy Wood and Alain Bellemare about Dwarrows
Friendship (and crafting) is magic — an interview with Andy Wood and Alain Bellemare about Dwarrows

With Canadian developer Lithic Entertainment’s Dwarrows approaching its February 28 release date on PC, we got to talk with co-founders Andy Wood and Alain Bellemare about the inspiration for the game, as well as the challenges that come with being an independent developer and the role of crowdfunding in

by Elisha Deogracias
Interviews   -   Dec 10, 2019 Russ Bullock Interview for MechWarrior 5: Mercenaries
Russ Bullock Interview for MechWarrior 5: Mercenaries

With the launch of MechWarrior 5: Mercenaries (you can read our review here), we sat down with Russ Bullock, President and Executive Producer of Piranha Games  to talk about the run up to the launch, the process of bringing it to life, and what we can expect post-launch.  Big thanks

by Ron Burke
Interviews   -   Sep 02, 2019 Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer
Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer

A couple weeks ago, Gaming Trend was able to sit down with some of the developers overseeing the multiplayer aspect of Ghost Recon Breakpoint. With the highly anticipated Ghost War announcement happening not too long ago, I wanted to get more of an in depth look at how Ubisoft is

by Michael Golba
Interviews   -   Aug 09, 2019 Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC
Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC

We got to sit down with Avalanche Studio’s Senior Producer Victoria Setian, who is overseeing all of the DLC for Just Cause 4. Under her expert guidance, we got to check out the 3rd DLC, Danger Rising, and holy hoverboards, Batman, what a ride it was! Check out the

by A Kay Purcell
Interviews   -   Jul 25, 2019 Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2
Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2

It was a beautiful but humid day in the middle of San Diego Comic-Con when we sat down with Raoul Barbet, Co-Creative Director, and Jean-Luc Cano, Lead Writer for Life is Strange 2. The pair flew in all the way from France to chat about the upcoming fourth episode, and

by A Kay Purcell
Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
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