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Interviews   -   Dec 03, 2020 I think that enemy got… the point! Professional voice actor SungWon Cho on voicing SoulCalibur VI’s Hwang
I think that enemy got… the point! Professional voice actor SungWon Cho on voicing SoulCalibur VI’s Hwang

Released just yesterday, Bandai Namco has announced that classic SoulCalibur fighter Hwang is now available as DLC for SoulCalibur VI. The character is voiced by SungWon Cho (otherwise known as ProZD on the internet), and we got to ask a few questions about his involvement with the character as well

by Elisha Deogracias
Interviews   -   Oct 26, 2020 En garde! Untale: King of Revinia creator on visual novel development
En garde! Untale: King of Revinia creator on visual novel development

Announced to be released on November 6, Monument Point is ready to release its upcoming visual novel/adventure hybrid Untale: King of Revinia. We got to speak with Untale: King of Revinia creator Denis Zimninsky in order to delve more into the project. So Untale: King of Revinia looks to

by Elisha Deogracias
Interviews   -   Oct 23, 2020 Almost top of the chart — Puuba Lead Developer on The Choreographist development, publishing struggles
Almost top of the chart — Puuba Lead Developer on The Choreographist development, publishing struggles

Today, Puuba announced a fully playable prototype for The Choreographist, a rhythm-puzzle game that requires players to be skilled in strategy and keeping the beat in order to win. While the developers of The Metronomicon were hopeful to see a wide release of the game, a series of unfortunate events

by Elisha Deogracias
Interviews   -   Sep 01, 2020 Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay
Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay

With Outright Games’ newest family game, PAW Patrol: Mighty Pups Save the Day, the company aims to attract parents and kids with its co-op action title. We got to speak with Head of Production Kathy Bucklin to talk about the game’s development cycle as well as how Outright Games

by Elisha Deogracias
Interviews   -   Aug 18, 2020 Exclusive Gaming Trend interview with Washbear Studio (Parkasaurus) developer Chris McQuinn!
Exclusive Gaming Trend interview with Washbear Studio (Parkasaurus) developer Chris McQuinn!

I got to sit down with Washbear Studio developer Chris McQuinn and chat with him about their newest game, Parkasaurus. If you have not heard of this amazing little game, you can check out my initial preview on it here, and the latest update to it here. If you like

by Holly Hudspeth
Interviews   -   Jun 18, 2020 It takes more than a village — in-depth interview with Studio Head & Creative Director of Humankind, Romain de Waubert
It takes more than a village — in-depth interview with Studio Head & Creative Director of Humankind, Romain de Waubert

Humankind is a 4X, civilization building game, where you build a civilization from its inception, at the earliest era of humankind, and mold it into a thriving and cultivating culture. You will choose from 60 different cultures and play through 6 eras to shape a completely new civilization. Much has

by Terrance Hale
Interviews   -   Jun 03, 2020 Conjuring up a good time — Alpha Sorcerer lead developer and composer on game’s development
Conjuring up a good time — Alpha Sorcerer lead developer and composer on game’s development

Independent developer Corey Hardman recently unveiled a new project currently in development called Alpha Sorcerer. We got to talk to Hardman as well as composer Daniel Stoker about the game as well as some challenges and benefits of working in the indie scene. So Alpha Sorcerer seems to be a

by Elisha Deogracias
Interviews   -   May 26, 2020 It’s your turn — Winterborn Studio Head and Community Manager on Externus – Path of the Solari
It’s your turn — Winterborn Studio Head and Community Manager on Externus – Path of the Solari

Winterborn recently released its Kickstarter campaign for the upcoming tactical RPG Externus – Path of the Solari, which currently has a funding goal of $50,000 by June 18. We got to talk to Studio Head Kent Gambill and Marketing/Community Manager Trevor Osz to talk about the inspirations for the

by Elisha Deogracias
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