We’ve been covering Battle Chasers: Nightwar since we got a personal tour of the demo at E3 by Joe Mad, CEO and Creative Director of Airship Syndicate. Battle Chasers is making the jump from a 90’s comic sensation to an indie game, described as a love letter to
Last month, Nicalis announced that it will bring Save Me Mr. Tako: Tasukete Tako-San to the Nintendo Switch and PC later this year. After the game’s debut at PAX West, we got to talk with the developer of the game, Christophe Galati, regarding development of Save Me Mr. Tako,
We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general. While we work through our review of the game, stop in and take a look
Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as
Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention
After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat
I slipped on a virtual reality visor, ready to traverse millions of years of evolution thanks to the two person experience, Life of Us, with my good friend Tim. We were separated, located in different booths and locked into the private worlds within our VR visors. The words “This isn’