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Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
Interviews   -   Aug 08, 2017 The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers
The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers

Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention

by A Kay Purcell
Interviews   -   Aug 03, 2017 Life is Strange: Before the Storm interview with Zak Garriss and David Hein
Life is Strange: Before the Storm interview with Zak Garriss and David Hein

After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat

by A Kay Purcell
Interviews   -   Jul 16, 2017 An adventure of evolution: Life of Us interview and hands on
An adventure of evolution: Life of Us interview and hands on

I slipped on a virtual reality visor, ready to traverse millions of years of evolution thanks to the two person experience, Life of Us, with my good friend Tim. We were separated, located in different booths and locked into the private worlds within our VR visors. The words “This isn’

by A Kay Purcell
Interviews   -   Jul 07, 2017 Interview with Brendan Green of PlayerUnknown’s Battlegrounds at E3 2017
Interview with Brendan Green of PlayerUnknown’s Battlegrounds at E3 2017

This E3, Tim and I had a chance to sit down with Brendan Greene, creator of PlayerUnknown’s Battlegrounds. Amongst the buzz of the E3 floor, we learned more about what’s planned for Battleground’s upcoming release, the magic behind the game’s development, and some helpful tips to

by Gerard Uht
Interviews   -   Jun 28, 2017 Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational
Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational

Last month, Eleague’s Street Fighter V Invitational was broadcast on TBS; The company partnered with TheFuture Group and Ross Video to bring augmented character visuals to the broadcast. The Future Group’s cutting-edge graphical rendering platform, Frontier, which is based on Unreal engine, brought Street Fighter’s legendary characters

by Elisha Deogracias
Interviews   -   May 26, 2017 A first look at the world of Far Cry 5 with executive producer Dan Hay
A first look at the world of Far Cry 5 with executive producer Dan Hay

Welcome to Hope County, the beautiful, rural setting for Far Cry 5. I received an introduction to this seemingly sleepy little town and a number of its residents thanks to Dan Hay, the executive producer and creative director for the newest installment of the Far Cry series. Don’t be

by A Kay Purcell
Interviews   -   May 24, 2017 Purrfect paradise: The Gentlebros CEO on Cat Quest, console development
Purrfect paradise: The Gentlebros CEO on Cat Quest, console development

Fresh off the success of Slashy Hero, Singapore development team The Gentlebros has been hard at work creating its next game, Cat Quest; below is an updated gameplay trailer. We got to talk to Desmond Wong, CEO and Artist for The Gentlebros Pte. Ltd., about the game, its inspirations, as

by Elisha Deogracias
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