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Interviews   -   Sep 30, 2017 Talking Battle Chasers: Nightwar with creator Joe Mad
Talking Battle Chasers: Nightwar with creator Joe Mad

We’ve been covering Battle Chasers: Nightwar since we got a personal tour of the demo at E3 by Joe Mad, CEO and Creative Director of Airship Syndicate. Battle Chasers is making the jump from a 90’s comic sensation to an indie game, described as a love letter to

by A Kay Purcell
Interviews   -   Sep 21, 2017 The minds behind The Evil Within 2 think about the horror first
The minds behind The Evil Within 2 think about the horror first

The Evil Within 2’s creators discuss their horror first mindset and balancing their game for maximum tension.

by Tyler Brown
Interviews   -   Sep 07, 2017 Enigmatic eight-legged entertainment: Christophe Galati on Save Me Mr. Tako development
Enigmatic eight-legged entertainment: Christophe Galati on Save Me Mr. Tako development

Last month, Nicalis announced that it will bring Save Me Mr. Tako: Tasukete Tako-San to the Nintendo Switch and PC later this year. After the game’s debut at PAX West, we got to talk with the developer of the game, Christophe Galati, regarding development of Save Me Mr. Tako,

by Elisha Deogracias
Interviews   -   Aug 15, 2017 Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!
Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!

We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general.   While we work through our review of the game, stop in and take a look

by Ron Burke
Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
Interviews   -   Aug 08, 2017 The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers
The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers

Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention

by A Kay Purcell
Interviews   -   Aug 03, 2017 Life is Strange: Before the Storm interview with Zak Garriss and David Hein
Life is Strange: Before the Storm interview with Zak Garriss and David Hein

After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat

by A Kay Purcell
Interviews   -   Jul 16, 2017 An adventure of evolution: Life of Us interview and hands on
An adventure of evolution: Life of Us interview and hands on

I slipped on a virtual reality visor, ready to traverse millions of years of evolution thanks to the two person experience, Life of Us, with my good friend Tim. We were separated, located in different booths and locked into the private worlds within our VR visors. The words “This isn’

by A Kay Purcell
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