I hear it from my friends every year. “Another November, another Call of Duty” — clearly fans are feeling a bit of fatigue for the franchise. Last year we saw a
An interesting take on point-and-click adventure games, Psilocybe Games’ Pigsodus is currently on crowdfunding platform Kickstarter. The game follows Horace Oinkstein, a smart pig that longs for freedom from his
From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team
GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game?
Milestone: Sébastien Loeb is the 9 time World
I recently got a chance to get some hands-on time with Gearbox’s upcoming class-based shooter Battleborn, and also had the opportunity to sit down for a quick chat with
Black Ops has never been about clarity.
Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch
Last week, we saw the darker side of Kickstarter campaigns, as a fraudulent backer gave €7000 to Dimension Drive’s Kickstarter during its last hours, enough to fund the game.
A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by
The Battlefield series has had a long and beautiful past of large-scale, multiplayer mayhem, but one thing it has always seemed to lack was a great story. With Battlefield Hardeline’
Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace
I was lucky enough to sit down with Sebastian Mayer, Garret Randell, and Gordon McGladdery of Texel Raptor – the team behind the successfully-funded Kickstart game, Parkitect. As a huge fan
The following is an interview with Tribe Studios regarding their increasingly popular Velvet Sundown.
If you don’t care, give us a bit of an introduction to your studio. How