I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby. That day I was introduced to Rob Dougherty and Star Realms. I knew it would be special, but I had no idea how big it
This year’s Gen Con was one of busiest ever since it was the 50th Anniversary and completely sold out for the entire show. While most people are there to have a fun time, it’s unfortunate to say that some unscrupulous activities occurred. One of those happened to Jon
Dinosaurs have an amount of mystery to them, as no living human being has seen one for real. Jurassic Park made us wonder what it would be like if they were still alive today and had a zoo full of them. While the movie had an ominous plot, it’s
At Origins a publisher wanted to make sure that I checked out a game that he was working on with a new designing group. I was able to check it out and was impressed by it. Basically you played two comic book characters fighting against each other by rolling dice.
Since the recent release of Bubsy: The Woolies Strike Back, the eponymous Bubsy the Bobcat has been busy pursuing a ton of different projects. He took some time out of his busy schedule to talk with us regarding the release of the PlayStation 4 and PC title, as well as
Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin
During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s development, explore the mysteries of Egyptian mythology, and go deep into the changes to their combat system.
The last game