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Interviews   -   Mar 16, 2025 Lucas Stolze explains lag fighting software, ExitLag
Lucas Stolze explains lag fighting software, ExitLag

"In a nutshell, we are the Amazon Prime of data delivery..."

by Jackson Lustberg
Interviews   -   Mar 13, 2025 We interview the Black Desert Online team and celebrate a new class and 10 years
We interview the Black Desert Online team and celebrate a new class and 10 years

Recently I got to sit down with Kwonho Kim, COO Pearl Abyss America, and Max Choi, Director of Live Services, Pearl Abyss America from Pearl Abyss to talk with them about their awesome milestone for Black Desert, as well as where the future of the game lies.  The team just

by Ron Burke
Interviews   -   Mar 13, 2025 We Interview: Joe Staton
We Interview: Joe Staton

Legendary comic book artist and writer!

by Adam Moreno
Interviews   -   Mar 05, 2025 Ricky Liao reveals map design philosophies for Delta Force
Ricky Liao reveals map design philosophies for Delta Force

Team Jade's Ricky Liao informs on map design and future changes and additions.

by Jackson Lustberg
Interviews   -   Feb 10, 2025 Ian Clayman speaks on Jeff Probst's mastery of player psychology
Ian Clayman speaks on Jeff Probst's mastery of player psychology

Senior game designer for Exploding Kittens Inc., Ian Clayman, dives deep into how to play Survivor: The Tribe Has Spoken, working with Survivor host Jeff Probst, and the gameplay philosophies behind it all.

by Jackson Lustberg
Interviews   -   Jan 30, 2025 Memories of a lifetime in indie film — Flying in: My Adventures in Filmmaking with Gretchen McGowan
Memories of a lifetime in indie film — Flying in: My Adventures in Filmmaking with Gretchen McGowan

Flying In: My Adventures in Filmmaking was a thoughtful, refreshing look at the state of independent filmmaking, and in no way what I was expecting. When I first heard of the memoir, I was not enthused at the idea of a producer talking about themselves. I pictured self-aggrandizing stories of

by John Farrell
Interviews   -   Jan 28, 2025 Jar Jar confirmed! But not for 2025. — We interview Will Shick, Director of Product Development for Atomic Mass Games on Marvel Crisis Protocol, Shatterpoint, Legion, and the future of the Hobby!
An image of Darth Vadar and Ashoka facing off

Recently, we had the opportunity to interview Will Shick, the Director of Product Development for Atomic Mass Games, who are responsible for the wildly popular Marvel: Crisis Protocol, Star Wars: Shatterpoint, and Star Wars: Legion, along with the classic, but now discontinued, Star Wars: Armada and Star Wars: X-Wing miniature

by Randy Gregory II
Interviews   -   Jan 06, 2025 Dying Light: The Beast interview — Chat with Franchise Director Tymon Smektała
Dying Light: The Beast interview — Chat with Franchise Director Tymon Smektała

Dying Light has quickly become a favorite series of mine. After reviewing Dying Light 2 Stay Human, it’s clear Techland has an understanding of not just a great zombie game, but making great gameplay. The technical achievements they’ve found along the way, the updates that have continually raised

by David Burdette
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