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Interviews   -   Apr 16, 2025 Interview with Will Shick, VP of Creative Development and Strategy for Atomic Mass Games
A photo of Marvel Crisis Protocol models in a display case

Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds

by Randy Gregory II & Alec Kozak
Interviews   -   Mar 21, 2025 We Interview: FBC: Firebreak Game Director Mike Kayatt & Communications Director Thomas Puha
We Interview: FBC: Firebreak Game Director Mike Kayatt & Communications Director Thomas Puha

Remedy's new team takes on the FPS & live-service genre

by David Burdette
Interviews   -   Mar 20, 2025 We Interview: Mark Russell
We Interview: Mark Russell

Discussing his work on Batman, The Flintstones, Second Coming, and more!

by Adam Moreno
Interviews   -   Mar 16, 2025 Lucas Stolze explains lag fighting software, ExitLag
Lucas Stolze explains lag fighting software, ExitLag

"In a nutshell, we are the Amazon Prime of data delivery..."

by Jackson Lustberg
Interviews   -   Mar 13, 2025 We interview the Black Desert Online team and celebrate a new class and 10 years
We interview the Black Desert Online team and celebrate a new class and 10 years

Recently I got to sit down with Kwonho Kim, COO Pearl Abyss America, and Max Choi, Director of Live Services, Pearl Abyss America from Pearl Abyss to talk with them about their awesome milestone for Black Desert, as well as where the future of the game lies.  The team just

by Ron Burke
Interviews   -   Mar 13, 2025 We Interview: Joe Staton
We Interview: Joe Staton

Legendary comic book artist and writer!

by Adam Moreno
Interviews   -   Mar 05, 2025 Ricky Liao reveals map design philosophies for Delta Force
Ricky Liao reveals map design philosophies for Delta Force

Team Jade's Ricky Liao informs on map design and future changes and additions.

by Jackson Lustberg
Interviews   -   Feb 10, 2025 Ian Clayman speaks on Jeff Probst's mastery of player psychology
Ian Clayman speaks on Jeff Probst's mastery of player psychology

Senior game designer for Exploding Kittens Inc., Ian Clayman, dives deep into how to play Survivor: The Tribe Has Spoken, working with Survivor host Jeff Probst, and the gameplay philosophies behind it all.

by Jackson Lustberg
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