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Interviews   -   Aug 01, 2018 Dangerous deliveries with a side of Mecha mayhem — Breakfall co-founder Mike Keogh on Pizza Titan Ultra development
Dangerous deliveries with a side of Mecha mayhem — Breakfall co-founder Mike Keogh on Pizza Titan Ultra development

For those that are hungry for some zany PlayStation 4 titles this summer, Breakfall recently announced that it will release its mecha action game Pizza Titan Ultra to the console on August 21. In celebration of the news, we got to talk with co-founder of Breakfall, Mike Keogh, about the

by Elisha Deogracias
Interviews   -   Jul 31, 2018 Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle
Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle

With the release of Survios’ new immersive music creation tool, Electronauts, fast approaching, I got to sit down with Nathan Burba, Hunter Kitagawa, and Jade Hirtle to learn more about the company’s history, their approach to making VR titles, and the music, artists, and creative process behind the creation

by A Kay Purcell
Interviews   -   Jul 25, 2018 Crazy Eights — Lead Designer Jack Murray answers questions on Radiant: Offline Battle Arena
Crazy Eights — Lead Designer Jack Murray answers questions on Radiant: Offline Battle Arena

It’s not unheard of for video games to mimic board games and for board games to mimic video games. The MOBA (multiplayer online battle arena) is one of the newest genres created.  Since they have gained popularity, it’s not surprising that we are finding a couple of board

by Keith Schleicher
Interviews   -   Jul 24, 2018 Crazy Eights — Toni Niittymaki of Lautapelit.fi on Eclipse: Second Dawn for the Galaxy
Crazy Eights — Toni Niittymaki of Lautapelit.fi on Eclipse: Second Dawn for the Galaxy

Often times when a game is successful, it will get printed multiple times, sometimes with expansions included.  However, there are times the designers go back to the drawing board to come up with a new edition.  That’s the case with Eclipse, and Kolossal Games has created a Kickstarter campaign

by Keith Schleicher
Interviews   -   Jul 24, 2018 Laugh until you pee — Dan Paladin and John Baez on The Behemoth’s 15 years at SDCC
Laugh until you pee — Dan Paladin and John Baez on The Behemoth’s 15 years at SDCC

The show floor was packed at San Diego Comic-Con with fans standing in line to try out the newest Nintendo game or snag the must-have Blizzard merch, when I stepped into The Behemoth booth. Amid the colorful plushies, silly hats, and adorable t shirts, I found CEO and cofounder John

by A Kay Purcell
Interviews   -   Jul 23, 2018 The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC
The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC

With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy. I’ve been lucky

by A Kay Purcell
Interviews   -   Jul 22, 2018 It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons
It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons

We’ve been eager to learn more about LEGO DC Super-Villains since we got to play it at E3, and amid the hustle and bustle of the San Diego Comic-Con show floor, I got one such opportunity. Tucked away in a relatively quiet corner of DC’s booth, I settled

by A Kay Purcell
Interviews   -   Jul 19, 2018 Roll Too Many Bones at Chip Theory Games — Origins 2018 Preview
Roll Too Many Bones at Chip Theory Games — Origins 2018 Preview

Sometimes you have to see something to believe it.  The size and heft of the Gloomhaven box, for example.  Chip Theory Games has their game Too Many Bones, but they don’t use a traditional sales model. To purchase their games, you either have to go to their website or

by Keith Schleicher
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