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Interviews   -   Jul 23, 2018 The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC
The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC

With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy. I’ve been lucky

by A Kay Purcell
Interviews   -   Jul 22, 2018 It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons
It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons

We’ve been eager to learn more about LEGO DC Super-Villains since we got to play it at E3, and amid the hustle and bustle of the San Diego Comic-Con show floor, I got one such opportunity. Tucked away in a relatively quiet corner of DC’s booth, I settled

by A Kay Purcell
Interviews   -   Jul 19, 2018 Roll Too Many Bones at Chip Theory Games — Origins 2018 Preview
Roll Too Many Bones at Chip Theory Games — Origins 2018 Preview

Sometimes you have to see something to believe it.  The size and heft of the Gloomhaven box, for example.  Chip Theory Games has their game Too Many Bones, but they don’t use a traditional sales model. To purchase their games, you either have to go to their website or

by Keith Schleicher
Interviews   -   Jul 16, 2018 Seagate BarraCuda SSD – our interview with Derek Hockman, Product Marketing Manager
Seagate BarraCuda SSD – our interview with Derek Hockman, Product Marketing Manager

Seagate has returned to the gaming space with the relaunch of their BarrCuda SSD line.  We sat down with Derek Hockman, Product Marketing Manager to ask him about this new line of drives, and who it’s aimed at within the gaming community.  Here’s a quick link to the

by Ron Burke
Interviews   -   Jul 13, 2018 If the dragon isn’t cute, there is no game — Little Dragon’s Cafe hands-on and interview with Yasuhiro Wada
If the dragon isn’t cute, there is no game — Little Dragon’s Cafe hands-on and interview with Yasuhiro Wada

It’s always a treat to get some quality, unrestricted hands-on time with a game before it launches, but my time with Little Dragon’s Cafe was made all the more exciting, since I had Yasuhiro Wada, creator of both Little Dragon’s Café and the Harvest Moon/Story of

by A Kay Purcell
Interviews   -   Jul 12, 2018 Crazy Eights — Sean Jacquemain on Cthulhu: Death May Die
Crazy Eights — Sean Jacquemain on Cthulhu: Death May Die

If you go to a board game store, then you can’t hardly move a couple of steps without tripping over a Cthulhu game.  You might think that they should create a section just for that theme.  CMON hasn’t really used the Cthulhu mythos for a game yet.  That’

by Keith Schleicher
Interviews   -   Jul 09, 2018 Going into a Delirium with Shards of Infinity at Stone Blade — Origins 2018 Preview
Going into a Delirium with Shards of Infinity at Stone Blade — Origins 2018 Preview

Justin Gary was very successful as a Magic: The Gathering player.  However, he decided to take a risk and create his own deck-building game.  That was Ascension: Chronicle of the Godslayer.  It was so successful that it came out with several stand-alone expansions introducing new mechanics each time. Recently Stone

by Keith Schleicher
Interviews   -   Jul 09, 2018 Experiencing Warfare with Gravity — Origins 2018 Preview
Experiencing Warfare with Gravity — Origins 2018 Preview

Sometimes a game has great table presence because of the miniatures included.  Sometimes the board includes unique aspects.  However, I have to say that Gravity Warfare commands your attention instantly with the rotating and topsy-turvy board on a stand roughly a foot high. At Origins 2018 I had the opportunity

by Keith Schleicher
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