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Interviews   -   Aug 21, 2018 Crazy Eights: Tim Criswell on Nexus
Crazy Eights: Tim Criswell on Nexus

These days games seem to be repetitive, whether from theme or mechanics.  Sometimes a designer will tweak a mechanic to make it seem like something new, but in the end it doesn’t bring much new to the table.  When I saw Nexus, I knew that they had an ambitious

by Keith Schleicher
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
Interviews   -   Aug 16, 2018 Exploring the Three Kingdoms — A Total War: Three Kingdoms interview with Al Bickham and Pawel Wojs
Exploring the Three Kingdoms — A Total War: Three Kingdoms interview with Al Bickham and Pawel Wojs

The next game in the Total War series is coming out in Spring 2019, so I got a chance to sit down with Al Bickham and Pawel Wojs to discuss why they chose the Three Kingdoms period, what we can expect from this next installment, and what they’re excited

by Codi Spence
Interviews   -   Aug 14, 2018 Crazy Eights: Alex Kessler on Battle Bosses
Crazy Eights: Alex Kessler on Battle Bosses

If you ever got a chance to play Heroscape, then you know it is a mishmash of characters from different genres and time periods.  The customizable hex maps could create all sorts of scenarios.  While the large armies and maps made for epic battles, the setup and takedown of the

by Keith Schleicher
Interviews   -   Aug 08, 2018 Crazy Eights: Brad Pye answers questions on Terrors of London
Crazy Eights: Brad Pye answers questions on Terrors of London

The horror genre seems to be relegated to either Jack the Ripper, zombies, or Cthulhu when it comes to board and card games.  The deck building genre has seen a lot of growth, especially when you consider many have added boards and cooperative play.  Terrors of London looks to expand

by Keith Schleicher
Interviews   -   Aug 03, 2018 You call hamburgers steamed hams — Baldi’s Basics in Education and Learning creator on development, burgers
You call hamburgers steamed hams — Baldi’s Basics in Education and Learning creator on development, burgers

Ever since its debut earlier this year, Baldi’s Basics in Education and Learning has been a massively popular hit among the Let’s Play and YouTube communities. From its humble origins as a game jam entry to its Kickstarter that has surpassed more than half of its planned $50,

by Elisha Deogracias
Interviews   -   Aug 01, 2018 Dangerous deliveries with a side of Mecha mayhem — Breakfall co-founder Mike Keogh on Pizza Titan Ultra development
Dangerous deliveries with a side of Mecha mayhem — Breakfall co-founder Mike Keogh on Pizza Titan Ultra development

For those that are hungry for some zany PlayStation 4 titles this summer, Breakfall recently announced that it will release its mecha action game Pizza Titan Ultra to the console on August 21. In celebration of the news, we got to talk with co-founder of Breakfall, Mike Keogh, about the

by Elisha Deogracias
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