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Interviews   -   May 12, 2020 Follow the leader? OBEY developer Dez on exiting Early Access, overcoming progress challenges
Follow the leader? OBEY developer Dez on exiting Early Access, overcoming progress challenges

Today, the asymmetrical multiplayer game OBEY makes its official launch out of Steam Early Access on PC. We got to have a few words with sole developer and self-proclaimed Overlord Dez as he delves into the challenges of a one-man creation, the reasoning behind the bunny player characters, and why

by Elisha Deogracias
Interviews   -   May 07, 2020 The (egg)man with a plan, SEGA Chief Brand Officer Ivo Gerscovich on the Sonic franchise, movie release
The (egg)man with a plan, SEGA Chief Brand Officer Ivo Gerscovich on the Sonic franchise, movie release

Sonic the Hedgehog has had a pretty great year so far with the recent release of the video game film adaptation. With the franchise celebrating its 30th anniversary next year, we got to talk to SEGA Chief Brand Officer Ivo Gerscovich about the success of the film, as well as

by Elisha Deogracias
Interviews   -   May 05, 2020 Crazy Eights: Dwight Cenac II on High Noon
Crazy Eights: Dwight Cenac II on High Noon

While Western Legends became a hit when it went to Kickstarter, it was an open world game. You could fight other players, but the conclusion was based on playing cards. High Noon is a new Western game that takes a different approach to the western genre. Simulating the tactics of

by Keith Schleicher
Interviews   -   Mar 25, 2020 The men behind the music, Yooka-Laylee composers Grant Kirkhope and David Wise on soundtracks, musical inspirations
The men behind the music, Yooka-Laylee composers Grant Kirkhope and David Wise on soundtracks, musical inspirations

With the Yooka-Laylee duology now available on store shelves, it’s a well known fact that industry-renowned composers Grant Kirkhope and David Wise played a major role in creating the soundtrack for both games. We were lucky to ask some questions to the duo regarding creation of the soundtracks as

by Elisha Deogracias
Interviews   -   Mar 14, 2020 Can’t we just talk? — HumaNature Studios founder and ToeJam & Earl designer Greg Johnson on Outta Our Shells
Can’t we just talk? — HumaNature Studios founder and ToeJam & Earl designer Greg Johnson on Outta Our Shells

There’s always going to be days when we can’t seem to break the ice with new people in a group. Thankfully, HumaNature Studios founder and ToeJam & Earl designer Greg Johnson has created a Kickstarter campaign for the social card game Outta Our Shells, which hopes to alleviate

by Elisha Deogracias
Interviews   -   Mar 11, 2020 Let’s groove tonight — Grounding Inc.’s CEO and producer on Space Channel 5: Kinda Funky News Flash! release
Let’s groove tonight — Grounding Inc.’s CEO and producer on Space Channel 5: Kinda Funky News Flash! release

Time to groove, space cats! With Space Channel 5: Kinda Funky News Flash! now released on PlayStation VR, a new generation of gamers can now experience a current-generation adventure featuring one of the funkiest reporters in the galaxy. We got to speak with Mineko Okamura, CEO and Producer of Grounding

by Elisha Deogracias
Interviews   -   Mar 05, 2020 Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer
Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer

Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill

by Elisha Deogracias
Interviews   -   Mar 02, 2020 We Interview Brad Wardell on The Political Machine 2020
We Interview Brad Wardell on The Political Machine 2020

Recently we got to sit down with Brad Wardell, CEO of Stardock, the company behind hits including Sins of a Solar Empire, Galactic Civilizations III, Star Control Origins, Ashes of the Singularity, Fallen Enchantress, and a whole raft of fantastic productivity suites. First off, thanks for taking the time to

by Ron Burke
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