There’s always going to be days when we can’t seem to break the ice with new people in a group. Thankfully, HumaNature Studios founder and ToeJam & Earl designer Greg Johnson has created a Kickstarter campaign for the social card game Outta Our Shells, which hopes to alleviate
Time to groove, space cats! With Space Channel 5: Kinda Funky News Flash! now released on PlayStation VR, a new generation of gamers can now experience a current-generation adventure featuring one of the funkiest reporters in the galaxy. We got to speak with Mineko Okamura, CEO and Producer of Grounding
Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill
Recently we got to sit down with Brad Wardell, CEO of Stardock, the company behind hits including Sins of a Solar Empire, Galactic Civilizations III, Star Control Origins, Ashes of the Singularity, Fallen Enchantress, and a whole raft of fantastic productivity suites. First off, thanks for taking the time to
I recently got to sit down with Massive Entertainment’s World Content Manager Cloe’ Hammoud to talk about their upcoming expansion for The Division 2. This latest content push features a familiar face — Aaron Keener, one of the First Wave Division Agents turned rogue. He has amassed other disaffected souls
With less than two weeks to go, the Kickstarter for Here to Slay has smashed its $100,000 goal with ease, garnering well over a million dollars at time of writing. We got to talk with TeeTurtle founder Ramy Badie about the inspirations for the game, the success of the
We chat with the folks from Hit Point Press about their newly released D&D supplement featuring anthropomorphic woodland creatures, Humblewood. They’ve got big plans for the setting and pull back the curtain a bit here on what is coming down the pipe. You can buy Humblewood stuff here: https://thede
GT: So now that you’ve completed the three expansion packs to BATTLETECH what are the big lessons you took away from the IP? What was the most difficult, and what was the most rewarding?
MG: I started with BattleTech consulting with Jordan on the BATTLETECH CENTER pods and producing/