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Interviews   -   Mar 14, 2020 Can’t we just talk? — HumaNature Studios founder and ToeJam & Earl designer Greg Johnson on Outta Our Shells
Can’t we just talk? — HumaNature Studios founder and ToeJam & Earl designer Greg Johnson on Outta Our Shells

There’s always going to be days when we can’t seem to break the ice with new people in a group. Thankfully, HumaNature Studios founder and ToeJam & Earl designer Greg Johnson has created a Kickstarter campaign for the social card game Outta Our Shells, which hopes to alleviate

by Elisha Deogracias
Interviews   -   Mar 11, 2020 Let’s groove tonight — Grounding Inc.’s CEO and producer on Space Channel 5: Kinda Funky News Flash! release
Let’s groove tonight — Grounding Inc.’s CEO and producer on Space Channel 5: Kinda Funky News Flash! release

Time to groove, space cats! With Space Channel 5: Kinda Funky News Flash! now released on PlayStation VR, a new generation of gamers can now experience a current-generation adventure featuring one of the funkiest reporters in the galaxy. We got to speak with Mineko Okamura, CEO and Producer of Grounding

by Elisha Deogracias
Interviews   -   Mar 05, 2020 Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer
Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer

Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill

by Elisha Deogracias
Interviews   -   Mar 02, 2020 We Interview Brad Wardell on The Political Machine 2020
We Interview Brad Wardell on The Political Machine 2020

Recently we got to sit down with Brad Wardell, CEO of Stardock, the company behind hits including Sins of a Solar Empire, Galactic Civilizations III, Star Control Origins, Ashes of the Singularity, Fallen Enchantress, and a whole raft of fantastic productivity suites. First off, thanks for taking the time to

by Ron Burke
Interviews   -   Feb 11, 2020 The Divison 2: Warlords of New York Interview: Cloe’ Hammoud
The Divison 2: Warlords of New York Interview: Cloe’ Hammoud

I recently got to sit down with Massive Entertainment’s World Content Manager Cloe’ Hammoud to talk about their upcoming expansion for The Division 2.  This latest content push features a familiar face — Aaron Keener, one of the First Wave Division Agents turned rogue.  He has amassed other disaffected souls

by Ron Burke
Interviews   -   Jan 30, 2020 Fluffy, fun, and fierce — We talk with TeeTurtle founder Ramy Badie about upcoming card game Here to Slay
Fluffy, fun, and fierce — We talk with TeeTurtle founder Ramy Badie about upcoming card game Here to Slay

With less than two weeks to go, the Kickstarter for Here to Slay has smashed its $100,000 goal with ease, garnering well over a million dollars at time of writing. We got to talk with TeeTurtle founder Ramy Badie about the inspirations for the game, the success of the

by Elisha Deogracias
Interviews   -   Jan 20, 2020 We chat with Hit Point press about Humblewood and bringing cute and fuzzy into the world of Dungeons & Dragons
We chat with Hit Point press about Humblewood and bringing cute and fuzzy into the world of Dungeons & Dragons

We chat with the folks from Hit Point Press about their newly released D&D supplement featuring anthropomorphic woodland creatures, Humblewood. They’ve got big plans for the setting and pull back the curtain a bit here on what is coming down the pipe. You can buy Humblewood stuff here: https://thede

by Mike Dunn
Interviews   -   Jan 17, 2020 We talk BATTLETECH with Mitch Gitelman, Co-Founder of Harebraned Schemes
We talk BATTLETECH with Mitch Gitelman, Co-Founder of Harebraned Schemes

GT: So now that you’ve completed the three expansion packs to BATTLETECH what are the big lessons you took away from the IP? What was the most difficult, and what was the most rewarding? MG: I started with BattleTech consulting with Jordan on the BATTLETECH CENTER pods and producing/

by Ron Burke
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