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Interviews   -   Sep 29, 2020 Get plugged in! Circuit Dude developer Jonathan Holmes on game’s development
Get plugged in! Circuit Dude developer Jonathan Holmes on game’s development

Released earlier this month, independent developer Jonathan Holmes ported his puzzle game Circuit Dude onto the Nintendo Switch. We got to talk to the developer about the game’s development, as well as hurdles to cross when developing a game during the time of a pandemic. So what was the

by Elisha Deogracias
Interviews   -   Sep 17, 2020 Crazy Eights — Brett Sobol on The Reckoners: Steelslayer
Crazy Eights — Brett Sobol on The Reckoners: Steelslayer

Let’s face it, board gaming is hard during the current environment of social distancing.  However, that doesn’t mean that Kickstarter projects have stopped.  Cooperative games are great for solo play or playing with family, even if you need to help other players make decisions as you play.  The

by Keith Schleicher
Interviews   -   Sep 12, 2020 I am a cat, I play the bongo — content creator DitzyFlama on creative process, tools of the internet trade
I am a cat, I play the bongo — content creator DitzyFlama on creative process, tools of the internet trade

You might not have heard of DitzyFlama, but you’ve probably seen ubiquitous memes such as Bongo Cat (a cat, uh, playing the bongo) and Kirb (a super deformed plush version of your favorite pink warrior). We got an exclusive chance to talk to the Canadian content creator responsible for

by Elisha Deogracias
Interviews   -   Sep 10, 2020 Exploding expectations — Konami Assistant Producer on Super Bomberman R Online development
Exploding expectations — Konami Assistant Producer on Super Bomberman R Online development

Released earlier this month, Super Bomberman R Online debuted as a Google Stadia exclusive. News Editor Elisha Deogracias said, “Super Bomberman R Online is THE reason to get a Stadia account.” We got to talk with Konami Assistant Producer Tatsunori Matsuo about the game’s development as well as a

by Elisha Deogracias
Interviews   -   Sep 01, 2020 Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay
Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay

With Outright Games’ newest family game, PAW Patrol: Mighty Pups Save the Day, the company aims to attract parents and kids with its co-op action title. We got to speak with Head of Production Kathy Bucklin to talk about the game’s development cycle as well as how Outright Games

by Elisha Deogracias
Interviews   -   Aug 18, 2020 Exclusive Gaming Trend interview with Washbear Studio (Parkasaurus) developer Chris McQuinn!
Exclusive Gaming Trend interview with Washbear Studio (Parkasaurus) developer Chris McQuinn!

I got to sit down with Washbear Studio developer Chris McQuinn and chat with him about their newest game, Parkasaurus. If you have not heard of this amazing little game, you can check out my initial preview on it here, and the latest update to it here. If you like

by Holly Hudspeth
Interviews   -   Aug 04, 2020 Crazy Eights — Brady Sadler on Contra: The Board Game
Crazy Eights — Brady Sadler on Contra: The Board Game

One of the most popular games that came out for the Nintendo Entertainment System was Contra.  For those who know the Konami Code, it’s the game that they probably learned it from, and you definitely needed to put in the code to get all those extra lives to complete

by Keith Schleicher
Interviews   -   Jun 18, 2020 It takes more than a village — in-depth interview with Studio Head & Creative Director of Humankind, Romain de Waubert
It takes more than a village — in-depth interview with Studio Head & Creative Director of Humankind, Romain de Waubert

Humankind is a 4X, civilization building game, where you build a civilization from its inception, at the earliest era of humankind, and mold it into a thriving and cultivating culture. You will choose from 60 different cultures and play through 6 eras to shape a completely new civilization. Much has

by Terrance Hale
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