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Interviews   -   Oct 23, 2020 Almost top of the chart — Puuba Lead Developer on The Choreographist development, publishing struggles
Almost top of the chart — Puuba Lead Developer on The Choreographist development, publishing struggles

Today, Puuba announced a fully playable prototype for The Choreographist, a rhythm-puzzle game that requires players to be skilled in strategy and keeping the beat in order to win. While the developers of The Metronomicon were hopeful to see a wide release of the game, a series of unfortunate events

by Elisha Deogracias
Interviews   -   Oct 23, 2020 Crazy Eights — Nick Niotis and Argyris Poungouras on Darkest Dungeon: The Board Game
Crazy Eights — Nick Niotis and Argyris Poungouras on Darkest Dungeon: The Board Game

At first glance Darkest Dungeon looks like an RPG with your party on one side and the enemies on the other.  However, once you dig deeper you find out it plays more like a strategy game.  The party made up of hired help contains classes more unique than a typical

by Keith Schleicher
Interviews   -   Oct 15, 2020 Exclusive interview with Blizzard Senior Art Director Samwise Didier
Exclusive interview with Blizzard Senior Art Director Samwise Didier

I had the honor of being able to ask Blizzard Entertainment’s Senior Art Director Samwise Didier some questions ahead of his upcoming book release, Brutal: The Art of Samwise, which will be available on October 20th 2020. This guy is a absolute legend in the video game world. Having

by Holly Hudspeth
Interviews   -   Oct 01, 2020 Crazy Eights — Alessandro Pra on Dungeon Fighter
Crazy Eights — Alessandro Pra on Dungeon Fighter

Coming up with something new was hard.  Many third person video games now implement a cover mechanic.  The Marvel Cinematic Universe seems to climax with some object falling from the sky.  It seems like the most innovative song in several years was one that combined rap and country music.  A

by Keith Schleicher
Interviews   -   Sep 29, 2020 Get plugged in! Circuit Dude developer Jonathan Holmes on game’s development
Get plugged in! Circuit Dude developer Jonathan Holmes on game’s development

Released earlier this month, independent developer Jonathan Holmes ported his puzzle game Circuit Dude onto the Nintendo Switch. We got to talk to the developer about the game’s development, as well as hurdles to cross when developing a game during the time of a pandemic. So what was the

by Elisha Deogracias
Interviews   -   Sep 17, 2020 Crazy Eights — Brett Sobol on The Reckoners: Steelslayer
Crazy Eights — Brett Sobol on The Reckoners: Steelslayer

Let’s face it, board gaming is hard during the current environment of social distancing.  However, that doesn’t mean that Kickstarter projects have stopped.  Cooperative games are great for solo play or playing with family, even if you need to help other players make decisions as you play.  The

by Keith Schleicher
Interviews   -   Sep 12, 2020 I am a cat, I play the bongo — content creator DitzyFlama on creative process, tools of the internet trade
I am a cat, I play the bongo — content creator DitzyFlama on creative process, tools of the internet trade

You might not have heard of DitzyFlama, but you’ve probably seen ubiquitous memes such as Bongo Cat (a cat, uh, playing the bongo) and Kirb (a super deformed plush version of your favorite pink warrior). We got an exclusive chance to talk to the Canadian content creator responsible for

by Elisha Deogracias
Interviews   -   Sep 10, 2020 Exploding expectations — Konami Assistant Producer on Super Bomberman R Online development
Exploding expectations — Konami Assistant Producer on Super Bomberman R Online development

Released earlier this month, Super Bomberman R Online debuted as a Google Stadia exclusive. News Editor Elisha Deogracias said, “Super Bomberman R Online is THE reason to get a Stadia account.” We got to talk with Konami Assistant Producer Tatsunori Matsuo about the game’s development as well as a

by Elisha Deogracias
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