Creating a game and putting up on Kickstarter can be a nerve-wracking affair. You need to have the game playtested, art for the game, and an audience to bring in
I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat. We talked at length about player choice, family, the roots of
Kerberos has been most well known for their Sword of the Stars series. That series started in 2006 and spawned several expansions and a sequel. However, the team has recently
CMON had several surprises at Gen Con this year. Newton, a heavy-looking Euro, isn’t something expected from them. The fact they are coming out with a Wacky Races game
Recently, I was given the opportunity to ask questions of Matt Phillips, designer and programmer of Tanglewood, about his game. Tanglewood, for those unaware, is a recently released indie title
After the success of Guacamelee, it was only a matter of time before we returned to Pueblucho for another round. With the release of Guacamelee 2, we got the chance
Some people really enjoy Werewolf for the social deduction aspect of the game. However, it could drag on for far too long if your group liked to argue and the
These days games seem to be repetitive, whether from theme or mechanics. Sometimes a designer will tweak a mechanic to make it seem like something new, but in the end
I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals
During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference. Playable in VR on PlayStation 4,
If you ever got a chance to play Heroscape, then you know it is a mishmash of characters from different genres and time periods. The customizable hex maps could create