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Interviews   -   Apr 16, 2021 We interview Writer Emma Vieceli and Artist Claudia Leonardi on the Life is Strange comic series
We interview Writer Emma Vieceli and Artist Claudia Leonardi on the Life is Strange comic series

With the release of Life is Strange volume 4 on the horizon, we got the chance to talk with the comic’s writer Emma Vieceli and artist Claudia Leonardi. Personally, I’ve been a big fan of these comics even since the first issue, so I was excited to interview

by David Flynn
Interviews   -   Apr 06, 2021 Battle Rockets (2.0) are go! Gumbo Machine lead developer on developing one of the last digital Vita titles
Battle Rockets (2.0) are go! Gumbo Machine lead developer on developing one of the last digital Vita titles

The fight for digital preservation just got a little harder as Sony recently announced that it will be shutting down the PlayStation 3, PlayStation Portable, and PlayStation Vita stores this summer, with the latter being shut down on August 27. This also comes as a shock to many as physical

by Elisha Deogracias
Interviews   -   Apr 01, 2021 Stream Connect and its effect on Outriders on Google Stadia — We interview developers on the challenges of building Outriders for the cloud
Stream Connect and its effect on Outriders on Google Stadia — We interview developers on the challenges of building Outriders for the cloud

With Outriders launching today, some may be astounded by the sheer accessibility developed by People Can Fly. It’s admittedly pretty crazy, given every platform you can play the game on can interact with each other platform. But one platform stands out with its extra features, and that’s the

by David Burdette
Interviews   -   Mar 31, 2021 A (Super Smash Brothers) brawl is surely brewing! Cartoonist Danny Cortes on retro drawing throwback project
A (Super Smash Brothers) brawl is surely brewing! Cartoonist Danny Cortes on retro drawing throwback project

You may have seen a recent viral thread of pictures on the internet recently of the whole Super Smash Brothers Ultimate roster being drawn in the throwback rubber hose animation style (recently done in the smash hit game Cuphead). We got to talk to the cartoonist behind the stellar project,

by Elisha Deogracias
Interviews   -   Mar 15, 2021 Is there a Rhythm Doctor in the house? 7th Beat Games members on game development
Is there a Rhythm Doctor in the house? 7th Beat Games members on game development

Released last month through Early Access, 7th Beat Games’ Rhythm Doctor amazed me with its killer soundtrack and innovative music gameplay. I got to speak with Lead Designer and Composer Hafiz Azman as well as Writer and Public Relations/Community Manager Kyle Labriola to ask a few questions regarding game

by Elisha Deogracias
Interviews   -   Mar 12, 2021 The champs are here — Talking about the first major tournament with Atlanta Faze
The champs are here — Talking about the first major tournament with Atlanta Faze

It’s been a bit more challenging than expected, but the first stage of the Call Of Duty League has come and gone. We honestly only had one regular week in week one, followed by the winter storm influenced Super Week which involved teams playing an obscene amount of games,

by David Burdette
Interviews   -   Mar 03, 2021 Twitter, Checkmate, and Super Week fatigue — Atlanta Faze talks about topics heading into the first major
Twitter, Checkmate, and Super Week fatigue — Atlanta Faze talks about topics heading into the first major

The Atlanta Faze Call Of Duty League team is 5-0, and has the number one seed heading into the first major tournament. Several other teams gave it their best (Dallas, Los Angeles), and another team tried their hardest to dethrone Atlanta (Chicago took them to a fifth map), but the

by David Burdette
Interviews   -   Feb 04, 2021 Crazy Eights — Francois Rouze on Reload
Crazy Eights — Francois Rouze on Reload

While we’ve seen board game translations of popular video and computer games, the Battle Royale genre is one that we haven’t seen come across the table.  With the character personalities, weapons, and fast action, you might think that trying to create something with these mechanics would be futile.

by Keith Schleicher
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