Jason Trost has been hard at work making himself a legend, though you could be forgiven for not knowing that. A one man force for creation, he has worked as actor, director, producer, editor, advertiser, distributor, special effects, art direction, and more. Jason’s work has spanned genre and tone,
During Day of the Devs this year, while I was multitasking on projects, an indie game appeared on screen and immediately caught my attention. It was monochromatic and yet had a captivating art style that was cute and simple. Most captivating though was the fact that you took pictures. There
Released last year exclusively on Google Stadia, Moonshine Studios’ Get Packed will now head to consoles and PC on July 29, with the Fully Loaded expansion heading to Stadia soon too. We got to talk with Moonshine Studios co-founder Dr. Marcus Gardner about his thoughts regarding the upcoming expanded console
With a beta test coming this week, Outlier is currently busy tuning up its upcoming game This Means Warp to the gaming public. We got to talk with Technical Director at Outlier Paul Froggat to talk about the game, specifically the joys and challenges of combining a roguelite co-op game
Sometimes you come across a game with a unique theme. Other times you come across a mechanism with a unique implementation. When I got a look at Thera, which is currently funding on Kickstarter, I found both. To find out more I asked designer Zach Hoekstra eight questions about Thera.
Burnt Island Games is a relative new board game publisher. Their first release was a reprint of Endeavor: Age of Sail, but they made their mark with In the Hall of the Mountain King which funded on Kickstarter two years ago. Now they are looking to repeat the success with
I had the absolute honor of getting to sit down with ZeniMax Studios Audio Director Brad Derrick to pick his brain about the beautiful soundtracks he’s made for The Elder Scrolls Online. I’ll admit, I fan-girled hard while talking to him. His soundtracks and scores have been my
Sometimes you can see a game and you think it’s just like another game that you’ve already played. Then you get a closer look and there’s something that gives it a unique twist. That’s what happened when I saw the Kickstarter campaign for What the What?