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Interviews   -   Mar 13, 2024 Demiplane’s Adam Bradford, co-founder of D&D Beyond on the future of RPGs and technology
Demiplane’s Adam Bradford, co-founder of D&D Beyond on the future of RPGs and technology

Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&D Beyond, about that landscape, his place in it, and the future of tabletop gaming. I use this descriptor with

by John Farrell
Interviews   -   Mar 12, 2024 Interview with Thunderworks Games — Making worlds twixt cardboard.
Interview with Thunderworks Games — Making worlds twixt cardboard.

Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for

by Sean Weeks
Interviews   -   Feb 29, 2024 Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations
Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations

D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers – Provocations. The first game to come out of the studio, Conrad Stevenson’s Paranormal P.I. was met with praise, sitting at a strong 94% positive rating on Steam. In GamingTrend’

by Jackson Lustberg
Interviews   -   Feb 27, 2024 Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy
Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy

We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty tired from a very full weekend of amazing gaming, nothing could dampen the enthusiasm over their new collaboration honoring Luke’s father, Gary Gygax. The Tomb of Gyzaengaxx

by Mike Dunn
Interviews   -   Feb 14, 2024 We Interview: Wallace Santos, CEO & Founder of MAINGEAR!
We Interview: Wallace Santos, CEO & Founder of MAINGEAR!

Recently, Ron Burke, Editor-in-chief of GamingTrend, and I had the opportunity to interview CEO and Founder of Maingear, Wallace Santos. During this conversation, we were able to hear all about how Maingear came to be, what their goals are, and more. Something that really caught my attention was the high

by Adam Moreno
Interviews   -   Feb 13, 2024 We Interview: Chris Skaggs, Erin Marantette, and Samantha Taylor discussing their work with The Lost Legends of Redwall: The Scout Anthology
We Interview: Chris Skaggs, Erin Marantette, and Samantha Taylor discussing their work with The Lost Legends of Redwall: The Scout Anthology

We recently had the absolute pleasure of talking to the team working on The Lost Legends of Redwall: The Scout Anthology. Chris Skaggs: executive producer, Erin Marantette: Art Director, and Samantha Taylor: Narrative designer talked with us about their creative processes, how they got to the gameplay style they chose,

by Adam Moreno
Interviews   -   Jan 10, 2024 Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry
Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry

Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell, creator and lead designer, gave his insight on the nature of the market for a small press publisher, and our

by John Farrell
Interviews   -   Jan 10, 2024 M. Allen Hall, creator of Godspark and Sprinkles is missing, on experimental design and the state of the TTRPG industry
M. Allen Hall, creator of Godspark and Sprinkles is missing, on experimental design and the state of the TTRPG industry

Continuing my series of interviews with tabletop designers, I move from the therapeutic model of design to M. Allen Hall, a more recent entrant into the market. Starting out as a fantasy author, he was able to share insights on the differences in competition and production in the markets, and

by John Farrell
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