We recently had the absolute pleasure of talking to the team working on The Lost Legends of Redwall: The Scout Anthology. Chris Skaggs: executive producer, Erin Marantette: Art Director, and Samantha Taylor: Narrative designer talked with us about their creative processes, how they got to the gameplay style they chose,
Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell, creator and lead designer, gave his insight on the nature of the market for a small press publisher, and our
Continuing my series of interviews with tabletop designers, I move from the therapeutic model of design to M. Allen Hall, a more recent entrant into the market. Starting out as a fantasy author, he was able to share insights on the differences in competition and production in the markets, and
Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on fire, I assure you.) These games focus on the emotional and experiential aspects of a character first, as opposed to
At Gamingtrend, we love all sorts of games. That includes video games, table top games, and in today’s case: Pinball Machines! Editor in Chief, Ron Burke, and myself had the honor of talking to Zach Sharpe about Stern Pinball and their upcoming announcement for their newest Pinball Machine with
Kicking off my first in a series of interviews with RPG designers, Stephen Dewey and I discussed the culture and practicalities of independent game production. He is best known for designing, writing, and producing Ten Candles, a tragic horror game which incorporates candles that are the only light you will
Recently, we had the honor of chatting with award-winning audio designer, Gary Miranda. It was so clear from the start of the interview how passionate he is about his craft. During this interview we discuss his work with Spider-Man 2, the differences between working with a game like Fortnite versus
Sometimes a game really starts to come together once the perfect theme is discovered, and for Sabrina Culyba that moment came after a trip to the aquarium. Diatoms may have one of the most intriguing themes we’ve seen in a game as a result, with players collecting microscopic algae