If you are like most people, you understand the first few words of a product description like “Kingston Technology HyperX FURY 2666MHz DDR4 Non-ECC CL15 DIMM 16 DDR4 2400 MT/
It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing it down, pinpointing every minute and second
Sometimes a story can be simple, or have elements that are predictable, but the way that it’s told makes it come alive. That is how DISTRAINT struck me; it
One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call
As someone who studied the humanities in college, let me just say that I know virtually nothing about engineering or building flyable planes. Even the one physics class I took
Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown
At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break. After a three year wait since it was unveiled at the
GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game?
Milestone: Sébastien Loeb is the 9 time World
I sat down with Derek Paxton, VP of Stardock Entertainment to get a quick look at Ashes of the Singularity and what the power of Windows 10 and DirectX 12
Dungelot: Shattered Lands is a fun little game that doesn’t take itself too seriously, yet at the same time manages to pack some wicked challenges. It’s highly enjoyable,
When Travis reviewed Ori and the Blind Forest a year ago, he regarded it as Platforming Perfection. He stated that “the opening sequence was powerful, emotional, and comparable in quality