Sean Anthony
Growing up is hard. There was once a popular thought among teenagers that your growing will end when you become an adult. Of course, this is a common misconception. We’re always growing, and Night in the Woods shows just that. Night in the Woods, developed by Infinite Fall, is
by Sean Anthony
Visual Novels have been around in some form for decades. Arguably, the visual novel could be the video game successor of the “choose your own adventure book.” If done properly, the visual novel can be a great way to immerse someone in a new world full of exciting characters, thrilling
by Sean Anthony
Isolation was once a thing we tried to stay away from. We longed for the companionship of others, the help to overcome difficult tasks. Over time, however, we’ve found that isolation has its advantages. When you’re thrown into an isolated world where everyone you meet is out to
by Sean Anthony
Roguelikes are becoming increasingly popular, especially in the world of indie gaming. Streets of Rogue, a game in early access on Steam developed by Matt Dabrowski and published by tinyBuild takes on this genre in a unique way. (Think if classic Grand Theft Auto and Metal Gear had a child,
by Sean Anthony
Team building exercises are a love-hate relationship in any workplace. You work together for a common goal and find your partner’s strengths along the way. At the same time, you realize how frustrating your partner finds you and how difficult even the simplest task can be. Snipperclips is an
by Sean Anthony