Scott Griffith

While soaking in all of the awesome stuff at PAX East, we got a chance to talk with Spencer Reeve of Cool Mini or Not about upcoming projects and games. If you are a fan of tabletop miniature based games, there is a bunch of news for you coming from
by Scott Griffith
It is no secret that I like pirates, but I feel as though my exposure to South China Sea pirates has been limited. I mean, my exposure to real in-the-flesh pirates is non existent, but around these parts the romantic image of a pirate is a peg leg guy sailing
by Scott Griffith
Every time I play big 4X games like Eclipse or Exodus: Proxima Centauri I find myself pulled to the technology tree, feeling that the rest of the game is simply a distraction for my civilization to gain more tech. The same is true whenever I play any of the Civilization
by Scott Griffith
I remember playing Clue when I was very young. It is one of the first boardgames that I vividly remember playing. I also vividly remember when I realized that it was flawed. I really enjoyed the deduction of the game, but found myself frustrated by the roll and move aspect
by Scott Griffith
There are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott Griffith
In the world of boardgames, it seems as though zombies are divisive. You either love them, or you hate them. I understand those who are not enthused by the ridiculous premise of undead corpses causing a ruckus. I, however am married to a zombie fanatic. I like the occasional zombie
by Scott Griffith
One of the biggest complaints leveled at Firefly: The Game was the significant lack of player interaction. Players could pick up crew and jobs faster than their opponents, or they could buy off disgruntled crew from rivals. However neither of these things had much of an impact on play; and
by Scott Griffith
I read somewhere that more than two hundred games were released at GenCon a few weeks ago. That is a lot of cardboard and plastic. Hyperborea was one of those games unveiled to the world, but is it worth talking about? Yes, yes it is. I know I have not
by Scott Griffith