I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat. We talked at length about player choice, family, the roots of
Recently, I took a moment to sit down with Ubisoft Toronto to get a much closer look at Starlink Battle for Atlas. Before we kicked things off, we had a
If you open up my cabinet expecting flimsy water glasses, you’ll be sorely disappointed. It’s not that I drink an abundance of beer, or anything of the sort.
There’s no doubt that the new NVIDIA RTX cards are insanely powerful, but the new Real-time Ray Tracing technology they bring to the table could bring some real visual
I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals
While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that
During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference. Playable in VR on PlayStation 4,
Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off