Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
Evolve is, arguably, the spiritual successor to the mega-hit Left 4 Dead series. Developer Turtle Rock Studios created an entire world called Shear, as well as a massive backstory full of soldiers, monsters, and massive Kaiju-like beasts. The asymmetric 4v1 monster hunter did pretty well in our review, but you
by Ron Burke
The first time you play World of Warships, it seems like forever before you see an enemy ship. The ocean is a vast and empty place. World of Warships is the upcoming Naval MMO from the F2P masters, Wargaming. Their freshman effort, World of Tanks, continues to be, by a
by Ron Burke
Assassin’s Creed Rogue was the surprise hit of last year. While Unity was eventually beaten into a better state than it shipped in, Rogue shipped ready to go. While it didn’t contain the vastly improved parkour system, it was stable, contained a fairly decent story, and benefitted greatly
by Ron Burke
Those of you who have been reading Gaming Trend for a while know I have very little love for third party controllers. Microsoft and Sony spend millions developing each and every component, and the end results are usually pretty fantastic. We spend hundreds upon hundreds of hours with these controllers
by Ron Burke
When non-gamers want to point to a symbol of videogames, it’s typically either World of Warcraft, or more commonly, Halo that comes to mind. Bungie’s title helped to shape modern shooters forever, introducing the world to concepts that persist today. “Combat Evolved” indeed. The team at Insight Editions
by Ron Burke
Remastered games are all the rage lately. Homeworld, The Last of Us, Grand Theft Auto V, and others have taken games we already loved and rebuilt them on new platforms, taking those experiences to the next level. Camoflaj and Logan Games built a stealth title called République on iOS platforms,
by Ron Burke
I got the unique opportunity to sit down with CEO Mark Ladd from LyteShot to talk about the next generation of laser-based live-action gaming, but don’t call it Lazer Tag. This is something completely and entirely different. Not simply running around and shooting each other with lasers, LyteShot looks
by Ron Burke
Total War Attila was just released (February 17th, 2015), but it is hardly Creative Assembly’s first march into battle. The team has been honing their battlecraft since the first title’s release in June of 2000. Shogun: Total War was a rousing success, leading the team to create ten
by Ron Burke