Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
Everyone around you is partying, slamming Overdrive energy drinks, and pulsing with the “untz untz untz” coming from the stage as a smarmy Fizzco rep slings their latest sugar buzz. You? You are the loser in the janitor uniform, getting to pick up trash and their discarded cans. Your life
by Ron Burke
Near where I work in Scottsdale Arizona there is a McLaren store. I see absolutely gorgeous McLarens zipping around while I dream of a world where I could afford one. Well, until that happens I’ll have to enjoy it in the upcoming game from Slightly Mad Studios, World of
by Ron Burke
It isn’t all Dragon Age and Rock Band drums for me – my real-world job is even more geeky than that. I’m the Manager of Production Network Engineering for one of the largest companies in the world. I’ve been in the Network world for nearly twenty years, so
by Ron Burke
Growing up in southern California and now living in Arizona, I’ve been to Disneyland nearly every year of my life. I dread the parking, the ever-rising ticket prices, and the long lines, but the second I cross the entrance on to Main Street USA all of that is forgotten.
by Ron Burke
Alien was released on an unsuspecting audience in 1979 by director Ridley Scott. The beginning of the movie moves at a glacial pace, setting the stage for the feast of incredible cinematic storytelling that fills the third act. Everything from the slow descent and landing sequence of the Nostromo to
by Ron Burke
If you don’t immediately know the name Shinji Mikami, he and others at Capcom are the reason why we have survival horror games in the first place. Credited as the force behind the Resident Evil series, Shinji-san went on to help build the likes of Devil May Cry, Phoenix
by Ron Burke
Assassin’s Creed Unity represents a fresh start for the series. It isn’t an annual installment, but instead a rebuilt AnvilNext engine, only on next-gen platforms, using refreshingly new mechanics. It looks to completely revolutionize the sandbox genre. The team at Ubisoft Montreal (with the help of ten of
by Ron Burke
Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity. To say that stealth and tactical combat is in
by Ron Burke